tag:blogger.com,1999:blog-1597676555600759067.post6453990054261611916..comments2024-03-22T08:28:53.318+00:00Comments on marketsforISK: A new angle on Plex (perhaps)Crodahttp://www.blogger.com/profile/16620994327943613623noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1597676555600759067.post-17068774648712646752014-09-05T13:07:39.048+01:002014-09-05T13:07:39.048+01:00Ok. InterestingOk. Interestingmarseillefroghttps://www.blogger.com/profile/08243742922387269796noreply@blogger.comtag:blogger.com,1999:blog-1597676555600759067.post-61764885894588769292014-09-04T16:50:00.232+01:002014-09-04T16:50:00.232+01:00Yes - that is entirely possible also.Yes - that is entirely possible also.Crodahttps://www.blogger.com/profile/16620994327943613623noreply@blogger.comtag:blogger.com,1999:blog-1597676555600759067.post-90705069662206201232014-09-04T16:48:03.548+01:002014-09-04T16:48:03.548+01:00i finally did what i should have done right at the...i finally did what i should have done right at the beginning and read the notes in the CCP accounts on how they account for revenues. It appears CCP only accounts for the sale of "in game currency" as revenues when it is utilised. I.e. Plex sitting in a hanger or on the market is not classed as revenues - it needs to be spent as game time or used on other services (like multi training).<br /><br />So, when CCP sells Plex it is Debit Cash, Credit Deferred Income. When that Plex is finally used on something it is Debit Deferred Income, Credit sales revenue.Crodahttps://www.blogger.com/profile/16620994327943613623noreply@blogger.comtag:blogger.com,1999:blog-1597676555600759067.post-31294515338760251412014-09-04T15:14:46.811+01:002014-09-04T15:14:46.811+01:00Multiple Character Training
I can only imagine th...Multiple Character Training<br /><br />I can only imagine that the actual use of PLEX skyrocketed after this was introduced. I know I burned several myself on alt training in the last year.<br /><br />I also read on another blog that there appears to be a significant change in the PLEX market recently with big changes in buy order patterns, seeming to coincide with the Somer ban. Conspiracy bunkum perhaps...Anonymoushttps://www.blogger.com/profile/15865819977715183166noreply@blogger.comtag:blogger.com,1999:blog-1597676555600759067.post-74759801574278019882014-09-04T13:40:44.148+01:002014-09-04T13:40:44.148+01:00Yes it's this. Regular subscriptions over one...Yes it's this. Regular subscriptions over one month. You recognize revenue when earned. When they sell PLEX they've earned it. Debit cash, credit sales revenue. marseillefroghttps://www.blogger.com/profile/08243742922387269796noreply@blogger.comtag:blogger.com,1999:blog-1597676555600759067.post-24617197561342820272014-09-04T05:03:40.093+01:002014-09-04T05:03:40.093+01:00The other interpretation is that people are buying...The other interpretation is that people are buying (for $$$) and selling (for ISK) as many plex as ever, but people are buying (with ISK) and /storing/ fewer and fewer. If so, that'd be an indication that the 'bubble' may be popping.mynnnahttps://www.blogger.com/profile/17463915750361160968noreply@blogger.comtag:blogger.com,1999:blog-1597676555600759067.post-26484218025552157232014-09-04T01:40:48.341+01:002014-09-04T01:40:48.341+01:00Nice idea.
The CCP accounts dont split out the Su...Nice idea.<br /><br />The CCP accounts dont split out the Subscriptions part of Deferred Income until 2012 - but we can make some basic assumptions given i suspect Plex was not a big deal prior to then.<br /><br />Using those and going back to 2009, Subscriptions in Deferred Income as percentage of Eve Online revenues has moved in the range of 5.8% to 6.1% - though it spiked in June 2013 to 7.8%. The current level is 6.3% - so no sign of much there.<br /><br />Using Subscriptions in Deferred Income as a percentage of revenues for the next 12 months shows a range of 5.3% to 5.7% though again spiked to 7.5% in June 2013.<br /><br />Hence, not much sign of players stepping back from paying for subscriptions. I don't see Plex been used instead of buying 6 or 12 months of play time.<br /><br />Perhaps suggests that players who used to pay for a month at a time now use Plex instead or Plex is used to bring on new alts.<br />Crodahttps://www.blogger.com/profile/16620994327943613623noreply@blogger.comtag:blogger.com,1999:blog-1597676555600759067.post-49736585194070691252014-09-04T01:00:47.348+01:002014-09-04T01:00:47.348+01:00Interesting aspect to pull out. On the "not ...Interesting aspect to pull out. On the "not consumed side", there are a lot of possible inputs there - game balance for farming activities could really swing that I suppose. What does the trend on deferred revenue look back prior to 2013? <br /><br />I'd expect that Subscriptions is the more traditional deferred revenue, btw - i.e. when I buy 12 months all at once but CCP only can recognize it month by month as I receive the service. In that sense, it is interesting to compare the two lines. If players were stopping with cash payments and moving to turning liquid assets into playing time (which we might see as a sign of dissatisfaction) then we'd see the ratio of Subscription / NotConsumed to swing, for instance.<br />Anonymoushttps://www.blogger.com/profile/06561998031457981240noreply@blogger.com