tag:blogger.com,1999:blog-1597676555600759067.post2978830383949731608..comments2024-03-22T08:28:53.318+00:00Comments on marketsforISK: Started in ManufacturingCrodahttp://www.blogger.com/profile/16620994327943613623noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1597676555600759067.post-33542730893391378842013-09-22T00:57:05.833+01:002013-09-22T00:57:05.833+01:00thanks, that nailed it!
I now have material and p...thanks, that nailed it!<br /><br />I now have material and product prices coming in . . . . the days of updating it all by hand are over!<br /><br />. . . . . it is great when one's own knowledge is expanded via the game.Crodahttps://www.blogger.com/profile/16620994327943613623noreply@blogger.comtag:blogger.com,1999:blog-1597676555600759067.post-31985581670008827152013-09-21T22:57:48.681+01:002013-09-21T22:57:48.681+01:00https://www.fuzzwork.co.uk/2013/06/22/importing-pr...https://www.fuzzwork.co.uk/2013/06/22/importing-price-data-into-spreadsheets/<br /><br />(There's also https://www.fuzzwork.co.uk/blueprints/ but we won't talk about that ;) )Steve Ronukenhttps://www.blogger.com/profile/04625049242869389077noreply@blogger.comtag:blogger.com,1999:blog-1597676555600759067.post-17100834569437273042013-09-19T07:26:46.338+01:002013-09-19T07:26:46.338+01:00I would just use IPH (http://sourceforge.net/proje...I would just use IPH (http://sourceforge.net/projects/eveiph/) for calculating what makes a profit. You can define which BPOs (with ME and PE) you have and it tells you the margin and the isk per hour rate.<br />You can also calculate what are the best items at all at the moment and filter for certain item groups. I tried spreadsheets too in the beginning, but sometimes the market changes so quickly that updating the spreadsheets just takes too much time.<br />About the regional trading and indy idea: I think it doesn't realy make a lot of sense. You won't make more profit from your actual production. You just add a regional trading profit on top of your manufacturing profit. <br /><br />Cheers,<br />PiterPiter Presleyhttps://www.blogger.com/profile/18025058537813378846noreply@blogger.comtag:blogger.com,1999:blog-1597676555600759067.post-51568441711863400202013-09-19T05:26:15.695+01:002013-09-19T05:26:15.695+01:00Interesting.
I've just got into the game and ...Interesting.<br /><br />I've just got into the game and started with an industry character. Strangely enough PI drew me initially and to make the most of that I got into the markets to buy/sell my materials, and then looked to manufacturing to add to the per day isk velocity. <br /><br />With manufacturing (and PI) and unlike trading it's really the profit per time unit that'll ultimately determine how successful things are rather than the strict percentage profit.<br /><br />Of course you need to be able to have the isk to run those chains but you can adapt to that by just setting up shorter runs. I've got several blueprints that I pretty much run 24/7 that might only run at a 10% profit, but generate 200-500K each per hour with minimal work. At present I make about 20M isk a day just selling directly in Jita from 3 factories (and another 30M from my 5 PI factory planets).<br /><br />I did a trial run with selling some of my products in Dodixie using MicroPush to courier them but it was about a 24 hour transit time.<br /><br />--Quix Quixilvahttps://www.blogger.com/profile/17023873805585340556noreply@blogger.com