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Thursday, 12 February 2026

Pearl Abyss Q4 2025 Review

Pearl Abyss, the owner of CCP (main revenue for CCP is Eve Online), had its Q4 trading update today (October - December 2025).

For the 2025 year, for Pearl Abyss: Revenues were 366 billion Won against expectations of 356 billion Won.  So a positive surprise on Revenues, mostly driven i suspect by CCP.  I believe 8 of the 10 billion beat was down to CCP.  Operating Losses 14.8 billion Won which was more than the expected 13.5 billion Won.  So clearly costs were higher than expected, more than offsetting the better revenues.  That then turned into a Pre Tax Loss of 8.2 billion Won which was higher than the 4.3 billion Won expected.  Then after tax that the Net Losses for 2025 were 7.6 billion Won.

As i write this post, in the early hour of trade, the shares are down 2% though closed the day up 1%.  But they have risen 42% ytd already.  So not surprising today is a bit dull.


Background - why we talk about Pearl Abyss

As a reminder, Pearl Abyss, a South Korean gaming companies, bought CCP (Eve Online) in 2018.  It has two main income generating games - Black Desert and Eve Online.  Black Desert was launched in 2015 and is now in decline vs Eve Online was launched in 2003, peaked in 2013 but is now back to growth.  And good growth as we shall see below.


At the bottom of this post is the full English language translation of the earnings call including questions and answers from the analysts.


The key points for the Q4 numbers were:

First point to make - we compare Q4 2025 to Q4 2024 and so that eliminates most seasonal issues.

In Q4 2025, Black Desert had revenues of 63 billion Won which are down 9% vs Q4 2024.  Black Desert is in decline, we know that.

Eve Online generated 27 billion Won of revenues, up a massive 24% on Q4 2024.  I suspect the market was expecting 19 billion Won.  You would think Eve Online should also be in decline.  not a bit of it.

Crimson Desert is due to launch on 19 March 2026 with marketing starting in January - that is not new news but the confirmation again was positive.


 
Eve Online in Q4 2025

This is why we are here.

The revenue split between Black Dessert Online and Eve Online continues to be disclosed.

The cynic in my says this is being disclosed again because the revenues of CCP are looking good and so making any sale process easier.  But we have not heard anything more of a Sale since July 2025.


Under Pearl Abyss Ownership

Putting the Eve Online Revenues together and going back in time to when Pearl Abyss bought CCP:

The chart below shows the quarterly revenues from the Eve ecosystem.


Whilst we can clearly see an upward trend but what we need to do is compare Quarter on Quarter 12 months ago (i.e. Q4 2025 vs Q4 2024, Q3 2025 vs Q3 2024, etc)

Therefore the chart below shows the year-on-year change in quarterly revenues.


This shows the ninth quarter of consecutive year-on-year growth.  That is a standout point today.

Furthermore, the Q4 2025 vs Q4 2024 growth was the highest since he pandemic when we were all locked down at home.

For a mature game, that is very impressive.

It looked like in Q3 2025 that it was becoming harder to grow after 8 consecutive quarters of growth.  Not a bit of it.  Growth accelerated in Q4 2025!


The actual Won and % rise each Quarter since it turned positive in Q4 2023 is shown in the table below.  So in Q4 2025 CCP Revenues rose 24.1% or 27.3 billion Won on Q4 2024.  And that was on top of Q4 2024 growing 10.6% in Q4 2023 which itself was on top of Q4 2023 growing 15% on Q4 2022.

In other words, Q4 2025 is up 58% on Q4 2022.


I suspect what we have been seeing is CCP monetising the player base better and perhaps this is all coming to an end with the end of the major Plex / Omega / MCT real money sales.  I suspect in Q4 2025 we also saw a rise in player numbers to drive this strong growth.

The data we get does not show the revenue spilt each quarter between subscriptions vs other ingame real money sales.


Eve online - rolling 12 months

The chart below shows the rolling 12 month Revenues (each bar is the sum of the prior 4 quarters):


CCP has gone from 57 billion Won in its first full 12 months under Pearl Abyss ownership in Q3 2019 to 93 billion won today (12 months to  Q4 2025).

CCP is hitting new record high rolling 12 month revenues under Pearl Abyss ownership.

I am very sure CCP did not expect Eve Online to show this growth but i am also sure that many projects to generate addition revenue streams have failed along the way.

Record Revenues for CCP itself where $77 million in 2013 vs the $64 million today.

But only 2013 and 2014 were better years than today.  Technically 2016 was the record year but there was $20 million of Valkyrie sales in there, so ex this revenues were $61 million.

In other words, 2025 was the third best year for Revenues in CCPs life of over 20 years, if we exclude Valkyrie sales in 2016!


Annual CCP Revenues

Just putting the annual revenues chart up:


This more clearly shows how CCP resumed growth after a bit (not much really) of a pandemic fade.

What perhaps we can say now is the growth needs to be driven by rising player numbers, not monetisation of existing player wallets.


Currencies

There is a currency tailwind.  The Won has been weakening over time.  I will let someone else work out the currency benefit.  Could have added 3 to 5% to the Q4 2025 vs 2024.

The chart below shows the main currencies vs the Won (British Pound, USD and the Euro) over 2024 and 2025.




What was said about Eve Online in the Earnings Call?

Literally almost nothing:

EVE Online, also based on the two expansion paths in 2025 and consistent communication with users, demonstrated growth even in its 22nd year of service and continued a stable trend.

For EVE Online, we showcased the Expansion Packed Catalyst, which introduced sweeping changes across mining and exploration, and dramatically improved user participation, including increase in account reactivation.

“For EVE, we plan to continuously expand our game with two new expansion packs in 2026. In addition, we will hold our EVE FanFest to strengthen our communication with users. We are also smoothly preparing for new titles to secure new growth engines. First, EVE Frontier, this year as well, will continue to test and focus on attracting new users.”


What we did not hear about was an advance on this comment which was made on the Q3 2025 results

In addition, we have thoroughly made preparations for new services to increase revenues.


Eve Frontier mentioned

"
EVE Frontier continued the Founder Access test. In particular, the fourth test, which was conducted in December, will be a new test based on user feedback, and will be the basis for deciding the game in the future.

In addition to the test, we are also proceeding with the procedure to move on to the next step as a blockchain platform. EVE Frontier continued the Founder Access test. In particular, we believe that the fourth test we did in December was a new phase of testing, which was based on our user feedback so far, and we believe that it will be the cornerstone in defining the game. In addition to the test, procedures for transitioning to the next stage as a blockchain platform are progressing smoothly"


The Balance Sheet has improved

Looks like the debt has been refinanced, as was noted in Q3 – so no large repayment due within the next 12 months.


There is one new line that i am not sure what it is - some sort of debt "Financial Liabilities measured at fair value".


Sale of CCP

Nothing was mentioned and there is no indication in the Accounts of a sale (if something is on the block to be sold it would need to be moved out of Non-Current Assets and into Current Assets).


Transcript of the Call

Operator
Good morning and good evening. Thank you all for joining the conference call for the Pearl Abyss Earnings Results. This conference will start with a presentation followed by a Q&A session. (Operator Instructions).  Now we will begin the presentation on Pearl Abyss' Fiscal Year 2025 Annual Earnings Results.

Kim Yoon
Greetings. I am Kim Yoon from Pearl Abyss's IR team.  First of all, I express my deepest gratitude to the analysts and investors in and out of Korea for taking part in the 2025 Q4 and full year Pearl Abyss earnings presentation despite your busy schedule.  Before elaborating on today's business results, I would like to ask for your understanding regarding the following.

The financial and business results contained in today's earnings release have been prepared for the convenience of investors and is subject to change depending on the final closing of our books. In addition, the accuracy and completeness of the financial and business results in the earnings results material are not guaranteed and the company is not obligated to give updates of the accounts given after this date. So please take these factors into consideration. We have here with us at the earnings presentation today Pearl Abyss's CEO, Heo Jin-young CBO, Kim Kyung-man and CFO, Jo Mi-yeong.

We will first hear the business performance presentation highlights from CFO, Jo Mi-yeong and then engage in a Q&A session.

Jo Mi-yeong
Greetings, everyone. I am Jo Mi-yeong.  Thank you once again for taking part in our company's earnings conference call despite your busy schedules.

I would like to cover 2025 major business activities and performance.  Black Desert and and EVE in 2025 through consistent updates provided more exciting content and continuously expanded the game.  In particular, Black Desert Online showcased new region Edania, added new stories, and received positive response from users.  Console-launched PS5 and Xbox SS versions provided swift updates and saw significant increase in results.

Mobile, in addition, with content expansion, introduced and reorganized new systems and showed consistent performance.  In addition, Black Desert revenue, with continuing consistent communication with users including Heidel Ball and Adventurers Festival, showed a slight increase even after 11 years since launching and solidified its presence as a long-running title.  EVE Online, also based on the two expansion paths in 2025 and consistent communication with users, demonstrated growth even in its 22nd year of service and continued a stable trend.  In Q4, Black Desert opened a new season of 3-to-3 PVP content, Arena of Solare, and continued to expand content with the launching of new class, Calpheon.

Due to the weakening of the large-scale update which took place in the previous quarter, revenues were weakened.  For Console, we swiftly updated Atoraxxion and Edania, which were first featured online, and worked to continue to make the game fun and exciting.  For Mobile, we improved the new season with strengthened growth and compensation structure, expanded Land of Morning Light series, and along with improved user satisfaction improvement, saw a significant increase in revenues.  For EVE Online, we showcased the Expansion Packed Catalyst, which introduced sweeping changes across mining and exploration, and dramatically improved user participation, including increase in account reactivation.

Revenues also exceeded monthly forecasts, achieving the highest quarterly revenue since the pandemic.  Crimson Desert last year, in order to target the global market, started with the Benelux media demo in March, and emerged as a standout in major game shows, including Gamescom, Summer Games Fest, and Tokyo Game Show, leading to successful Crimson Desert promotion. In addition, starting with the announcement of the launch date at Sony's State of Play, in Q4, we continued diverse marketing activities with more partners.  In particular, Crimson Desert was chosen as October's IGN first, and there were a total of six reveals, including the Crimson Desert combat system, open world, quest, and new boss fights.

And with the countless influencers' voluntary videos which were uploaded, we were able to enjoy substantial marketing effects.  In addition, we opened a Crimson Desert pop-up store in Korea with AMD, and provided an optimized gaming experience to local users.  EVE Frontier continued the Founder Access test.  In particular, the fourth test, which was conducted in December, will be a new test based on user feedback, and will be the basis for deciding the game in the future.

In addition to the test, we are also proceeding with the procedure to move on to the next step as a blockchain platform.  EVE Frontier continued the Founder Access test.  In particular, we believe that the fourth test we did in December was a new phase of testing, which was based on our user feedback so far, and we believe that it will be the cornerstone in defining the game.  In addition to the test, procedures for transitioning to the next stage as a blockchain platform are progressing smoothly.

Next, I will cover 2025 Q4 results. Q4 Operating revenue posted KRW95.5 billion, a 10.6% decrease Q-o-Q, and Operating Loss and Net Profit Loss each posted KRW8.4 billion and KRW14.4 billion respectively and Turn The Lock.  I will explain in more detail related to the operating revenue. First is operating revenue for major IPs.

This quarter's blacklisted IP operating revenue posted KRW63 billion, a 20.8% drop Q-o-Q EVE IP operating revenue posted KRW27.3 billion, a 30.8% increase Q-o-Q For the regional operating revenue breakdown, it recorded 16% for Korea, 18% for Asia, and 66% for North America and Europe. In the case of operating revenue for platforms, it was 82% for PC, 13% for mobile, and 5% for console. Next, is operating expenses. Q4 operating expense KRW103.9 billion a 8% increase Q-o-Q For labor expense we had the temporary expense increase due to subsidiary restructuring.

Restructuring on a one-time basis, and we also had the increase in Crimson Desert QA test personnel, so it recorded KRW50.7 billion, an 8.4% increase QOQ For your reference, Q4 and head count is 1,363, and there are 793 developers among the total count, which is 58% of the total. Commission's expenses recorded an 8.3% decrease QOQ, posting KRW19.2 billion. Advertisement expenses posted KRW12.3 billion, a 9.6% decline QOQ, with cost-efficient implementation of Crimson Desert marketing expenses. Last but not least, I will walk you through 2026 major highlights.

Regarding Black Desert, celebrating our 12th anniversary this year, also in 2026, we will do our best to sustain our long-term popularity by delivering diverse content that inspires a continuous sense of challenge. First in Q1, for Black Desert, we will first improve content, including reorganization of Alchemy Stone and hold large-scale events with our 10th year anniversary in North America and Europe. In case of Black Desert Console, we will first update the new class Seraphim, which was first featured in online and mobile, and will hold a master class PVP contest commemorating commemorating the sixth year of console cross-play. In the case of mobile, with our eighth year of service, we will have a large-scale remastering, including upgrading of graphics system and the overall playing environment.

In addition, we will also support PC client and not be limited to a mobile environment and allow users to selectively enjoy according to the environment that they want. And we will have sustained gameplay by improving ease of control and mitigating the fatigue associated with extended gameplay. Apart from this, in 2026, we will expand offline events where we can directly meet our users in more diverse locations. In particular, to commemorate our 10 years of service of Black Desert in North America and Europe, we plan to hold a Heidel Ball in North America and hold Voice of Adventurers in Europe and Korea.

For EVE, we plan to continuously expand our game with two new expansion packs in 2026. In addition, we will hold our EVE FanFest to strengthen our communication with users. We are also smoothly preparing for new titles to secure new growth engines. First, EVE Frontier, this year as well, will continue to test and focus on attracting new users.

And in this process, we will more thoroughly prepare for a blockchain platform. For Crimson Desert, with our upcoming launching next month, we plan to ramp up marketing efforts. Starting with the Gone Gold announcement in January that signaled an imminent release, we announced collaboration with Fortnite and pre-order with Epic Game Store epic Game Store and interest in the game is reaching new heights following the release of new recent preview videos. In addition, we plan to hold preview events for influencers and media in various global locations to showcase new content that has not yet been unveiled, thereby building anticipation.

Dokkaebi is also quickly accumulating assets based on Black Space Engine. After launching Crimson Desert, we will allocate more development resources to the Dokkaebi team and accelerate the progress. In addition, we will make every effort to share our development progress at a suitable time this year. We are confident that we will achieve good results in the global market for the sake of quality and fun.

In fact, many global media and partner companies, such as Sony and Epic Store, are looking forward to Crimson Desert as the most anticipated game of the year, and the expectations are also constantly rising. As many people have been waiting for, we will do our best to show the best open-world game so that all employees of Pearl Abyss can pay back for this. We look forward to your continued interest and support. Thank you.

Epic Game Store and many other global media partners have actually chosen Crimson Desert as the most anticipated game of the year, and expectations are continuing to rise steadily. As many of you have been waiting, all the employees at Pearl Abyss will do our best until the end to deliver the best open-world game so that we can deliver results worthy of your continued support. We kindly ask for your continued interest and encouragement. Thank you very much.


Questions And Answers

Operator
Question And Answer

With this, we will conclude Pearl Abyss 2025 Q4 and Annual Business Results Presentation and start our Q&A session. (Foreign Language) Now Q&A session will begin (Operator Instructions) Currently, there are no participants with questions. (Operator Instructions) The first question will be provided by Seung-Ho Choi from DS Investment and Securities. Please go ahead with your question.

Q - Seung-Ho Choi
Thank you very much for this opportunity. I am Seung-Ho Choi from DS Securities. I have several questions and my first question is about Crimson Desert. I know that you will soon have its launching in a month or so.

So, first question is about your marketing activities. Can you tell us about what they will be and can you give us some guidance about Crimson Desert marketing expenses? Other than that, I am also curious about whether you have other demos in plan or any other ways that you are going to use to strengthen your marketing activities. Also, I know that in the market, some are worried that after the launching, we are not going to see a lot of the solid results that can be soon predicted for 2027, for 2028. So, can you tell us about your financial plans to have very robust and solid financials? in 2027 and 2028 with maybe new titles in plan or preparations for DLC Thank you very much.

A - Unidentified Speaker
I think that your questions were a result of your keen interest and I also think some concerns. So thank you very much for your questions and first I would like to answer your questions about marketing plans. Currently for Crimson Desert, with our upcoming launching, we are in the final stages of policing and quality upgrade level. In the case of marketing, after we had announced that we had gone gold, along with the collaboration with our partners and through media interviews, we have been enhancing anticipation about our gain.

Also, from the end of February, we are going to have preview events for the global media and influencers and we are going to unveil diverse contents that haven't been shown before. However, regarding your question about further demos before the launching, because we want to focus on the characteristics of the open world and to focus on our final touches before our completion, we are going to, rather than have those types of demos, types of widespread tests through platform, have offline preview events for major media around the world and for influencers in the end of February. In addition, through stage review code distribution, we are going to support more media so that they can review our game more thoroughly more thoroughly and do our best so these results can lead to maximization of our marketing effects. (Foreign Language) We will engage in more timely and meaningful marketing until the launching of next month so that we can have good performance.

I would like to cover the marketing expenses that you asked about. In Q1, since we have the imminent launching of Crimson Desert, we are going to have a diverse marketing activities such as collaborating with the media to promote Crimson Desert that can lead to real sales. We believe that compared to our average expenses, the related expenses will go up. However, after the launching of Crimson Desert, we are going to have our marketing expenses that will go down to the level below our quarterly average.

So on an annual level, we believe that it will not be a level that is a burden. (Foreign Language) And you also asked about our roadmap after our launching of our new title. And because we have the imminent launching of Crimson Desert soon, we are focusing all of our efforts on the successful launching. After the launching of Crimson Desert, we are going to consecutively also have the showcasing of Dokkaebi and Plan 8.

And also, according to the market needs, have expansion to DLC and Multiplay as well. (Foreign Language) for Crimson Desert, because we had to develop the Black Space engine in parallel, it took more time than we had expected. However, since we have reached the stabilization stage of the Black Space engine, we now have an environment where from the next title, Dokkaebi, we can concentrate our efforts on just developing the game alone. Accordingly, we believe that we will have a great reduction in the development time of different projects.

In addition, through the development process of Crimson Desert, we have now accumulated great experience and know-how internally regarding consoles. So, we believe that by efficiently managing development and other preparation work, we are going to have less of a launching gap between new titles. We know that many of you have been waiting to hear news about Dokkaebi from last year, and we were actually trying to share with you the development updates at an appropriate time last year, but we are sorry to say that because we needed to focus on the marketing for Crimson Desert, we were not able to share with you those news. And recording these scheduling taking into account our preparation phases for the Crimson Desert case, because we needed at least one year or so of preparation for the launching, even after we had completed the game, we believe that after the launching of Crimson Desert, we will need about two years of time to prepare.

Having the details about Dokkaebi, after the launching of Crimson Desert, we will make sure to communicate in more detail to you within this year. We also will concentrate all of our efforts here so that we can have the future title that will be launched periodically with stable intervals. (Foreign Language) We had the answers given by our CEO, Heo Jin-young, and CFO, Jo Mi-yeong. If you have any questions, please press star and 1.

It seems that we do not have further questions in the queue. And with this, we will conclude Pearl Abyss 2025 Q4 and fiscal year, full year 2025 earnings call. Thank you for your participation. The Event has Ended

Friday, 6 February 2026

Month End Update - January 2026

I made profits of 26bn in January 2026, from this i made an accounting payment of 12bn to Omega my 7 accounts and spent 2 billion on a slap up meal at Miss Miggins Pie Shop (and bought an Orca to see what it was all about)..

Therefore, my wealth increased by 12bn to 2.450 trillion isk.

Again, a quiet month when looking at profits but perhaps this is the new level with the higher level of competition i am seeing.

Part of me thinks there is something going on with my spreadsheets.  For the first part of the month i was in losses.  I redid one of my spreadsheets and i think i can see where assets can move around in price where they should not.

I am not wedded to my wealth going up forever but i do want to see it rise before i account for distributions.  My business has to make a monthly profits!  And then i am happy to give all of that away and a bit more each month.

I have been giving away my wealth since July 2023 and so far have given away 538bn isk in that time vs the 1.7 trillion isk i have made over that time.  So arguably i have 1.2 trillion to give away still!

Total Sell Orders on the market remained flat at 2.5 trillion.  Buy Orders are now effectively nil - i have pulled out of Station Trading in Jita.  Therefore, i have 2.5 trillion of Orders on the market.


2026 Aims


My isk making aims are to stick to the core business of Regional Trading but also to expand into Manufacturing and Market Seeding.  And also give Low Sec / Null Sec a shot in trading - without soiling my pants.

My non-isk making aims are to see if my Alliance joins someone else's and to continue to give away my isk.  (it makes me incredibly sad to think that one day many many years ago i logged off from World of Warcraft as normal with my character in the Auction House with several million gold and then to never log on again - i should have given it away over time).

And then Eve related - i am off to Fanfest and hope to attend a London Meetup.

The overriding point here is that this is a game.  I can't take my trillions with me into real life.  So firstly lets get the accounting right for the wealth and secondly lets have fun and bring enjoyment to the game for all.


Omega / "accounting payments"

In June 2025 i took part in the Omega sale and spent 143 billion isk to buy 12 months Omega on all my 7 accounts.  That 143 billion isk counts to me as an asset in my wealth and i will reduce it by 12 billion each month to wind it down to zero when the Omega runs out.

Therefore, each month i will have this "accounting payment" of 12 billion isk.

More details in the section "Seven Omega Accounts to pay for" below.


Distribution Policy

My plan going forwards is to have 50 billion isk spare in my wallet, on top of isk in my manufacturing operation, for opportunities that come up and therefore i will distribute every surplus 50 billion - i.e. when i get to 100 billion isk in my wallet (on top of the isk in my manufacturing operations) i will distribute 50 billion.

I find there is no longer a "purpose" to watching my wealth rise like there was on the road to my first trillion.


Distributions

These days, the aim is to distribute my profits to the Oz Tank Show or other ventures that generate content in Eve Online.  Watching the numbers go up was great in the first trillion but lacks purpose onwards.

This month i made a 50 billion isk distribution to The Oz Show


So far i have given 538bn to Eve shows:

260bn isk to the Oz Tank Show

142.5bn to The Oz Show

50bn to the twitch show TheOneAndOnlySidar


20bn to the podcast Declarations of War to sponsor it.

13.2bn to the Nth_Dimensional Twitch show

1.6bn to the Raff_About_It show


The Oz Tank Show started in July 2023 and i have generated profits of 1.723 trillion in the July 2023 - December 2025 period (after Omega costs) and distributed 538 billion.

So that leaves 1.2 trillion isk to distribute to some venture(s).


Seven Omega Accounts to pay for

I took advantage of the 20% plex discount and added another 12 months on all my accounts in June 2025.

In June i spent 143 billion isk buying 12 months of Omega for 7 accounts and another 12 months for one of those accounts because i was too far into a bottle of red to be paying attention (1 of these accounts is a manufacturing account which was an old account going back to 2012 that has been in alpha since around 2016).

My seven Omega accounts will come off Omega from July 2026 to September 2026 with one account going to October 2027.

Rather than being complicated and staggering the depreciation of this asset and figuring out how the extra 12 months will work - I will account for this in the normal way by saying from this July 2025 onwards 1/12 of the 143 billion will be recognised as a cost each month = 143/12 = 12 billion isk and the asset held in wealth will therefore reduce by 12 billion isk each month.

For the accountants amongst you that will mean come July 2026 i will have a number of free months of Omega to come including one account Omega all the way to October 2027!

If i did what i used to do which was to buy 3 months of Omega i would be spending 7x6.2x1200/3 = 17 billion isk a month.  So the 20% discount and 12 month purchase was a good deal.


The basic numbers for January

In January i had sales of 323bn isk vs December of 349bn.  So a fall of 8% and inline with the average of 325bn.

The month started off slow - i guess a Christmas hangover.  And it was below January 2025 (386 trillion) and January 2024 (402 trillion) and January 2023 (453 trillion).  That was depressing.,

But still the story is the same, i am clearly experiencing higher competition but it is not really wiping out my sales, it is hitting my margins as we all fight for that buyer.

This comes to average daily sales of 10.4bn isk.  In other words, each evening i expect to see across all my accounts an additional 10bn isk (less transaction taxes) sitting on the characters to be reinvested back into the markets.

Item profits were 70bn isk which is a margin of 22% (70/325).  So the third month in five where the item profit margin has been less than the target 25%.  I had hoped that i had resolved this but it appears not though part of me does suspect something is up with my spreadsheets.

Taxes and Courier fees came to 45bn isk.  Within this, the broker relisting fees came to 5.1% of sales vs the spike of 8.0% in September and the more normal range of 2.9%.  So still high and that now reflects the much higher competition i am experiencing in the 4 main trade hubs across all Blueprints and other items.  not sure if it will fall any further for now.  This could be the new normal.

But what it does mean is that i am not updating as many orders each night though i still need to sell at lower margins to make that sale.

That takes the Trading Profits to 26bn isk and so a trading margin of 7.9% (26/325).  So below the 16% margin target which has now been missed five months in a row as well as in June and July.  This is where the higher competition makes itself seen in my numbers.

Clearly, unless there is some data error going on then this looks like a trend that is setting in place.  The daily relist of 3x the volume of orders that i used to is taking its toll on the relisting fees.  I discussed this further in an earlier blog post, which also made the observation that sales were not really affected vs profit margins which were dragged lower.

And then from this 26bn profits i pay the 12bn Omega charge and bought an Orca for 2 billion which meant my wealth rose by 12 billion isk.

That was how 325billion isk of sales became 12 billion isk increase in wealth.


My Sales Strategy within my Regional Trading Business

Regional Trading is about 84% of my Eve Online business.  Other Revenue streams are growing faster but Regional Trading remains my bread and butter.

I redesigned how i operate each evening now that i use the Eve Excel Addin fully within my business.

It takes 10 minutes to go through my trading locations to work out what needs to be bought from Jita to be sold and also what Sell Orders need to be updated.

It takes 10 minutes to buy the items from Jita and set up courier contracts and adjust all the noted Sell Orders.

And then 5 minutes to put the couriered items up for Sale when they arrive later.

What used to take 45 minutes now takes 20-25 minutes.

And then once a weak i do a deeper dive into each trading location to see what new items i can sell.  That can take a full 20 minutes.


My overall strategy remains to Buy from Sell Orders in Jita to sell in the trading hubs in other Regions.

Within Regional Trading I don't sell consumable items such as ammunition given they tend to be high volume and very competitive.  That includes ships.

I rarely sell items used as components in manufacturing because the end buyer tends to be cost conscious (and armed with spreadsheets) and able to manufacture the items themselves if market prices are too high.

I sell items that are in low supply and sell very slowly.  These items tend to have very low competition - sellers want to get cash quickly and so don't bother in these items.  If i put an item on the market and it sells in 15 days that is fine with me.

These items also tend to be price insensitive - players will buy the item almost whatever the price.  The Buyer is much more interested in getting the item to use now rather than setting off to Jita to get it cheaper.

I sell items that are typically bought to kit a ship as a player progresses or has to replace a destroyed ship / pod.

Each month i sell 20-30% of what i had to sell at the start of the month.

I have a rule that the minimum profits have to be 100m isk.  It is no use me buying items for 5m to sell them for 15m.  The profitability may be great but that won't move the dials.  That said, it is surprising how many items i can buy for 120m from Jita Sell Orders and sell for 220m in the other trading hubs.  At that isk level, players re-equipping don't care about spending an additional 100m isk to save time.

And in the secondary trading hubs Amarr / Dodixie / Rens / Hek buyers will not travel even one jump to buy a cheaper item.  For example, i can post an item for sale in the main Rens Trading up for 300m, and even if one jump away the same item is for sale for 250m the item in the main Trading Hub will still be the item sold.

Therefore, i mostly sell Implants, Blueprints, ship equipment and some structure modules.  And more recently Large Skill Injectors.


What is selling well in January

Sales fell in all locations.

Amarr remained the best selling location with 67bn of sales, followed by Dodixie with 57bn.  Rens was 45bn then Hek with 40bn.

I greatly suspect the margins in these locations were under pressure given the levels of competition i now see.

Sobaseki did well though in a rare event Arnon / Alentene did not justify its Omega status!

That said, the Market Seeding did justify an Omega.  Two actually.  Not bad for 4 characters.

In Manufacturing i made 7bn of sales.  So this is slowly working.

Looking at items that sold well:

- mining of anything did well - equipment, upgrades, implant.  The expansion and new players and old players returning was a real boost to mining.

- rigs did well.  Again, i suspect driven by new players and returning players.

- implants made a come back, though i have not really worked out why.

- Blueprints are dead.  Very dead.


Manufacturing

The Oz Show had a great interview with Sir SmashAlot where he talked about his manufacturing activities to the tune of making over 1 trillion profits per month!

And the author of the blog I wanna be a Trillionaire, so frickin' bad... has moved into manufacturing and is making a good job of it.

And going back a few years there was a great youtube series Building my Industrial Empire (who is now back).

Early days, i am making some profits and will update this blog as i go.  So far i have experimented with small items like missiles and ammo but also larger ships such as Orcas.

Ideally, i want to create a process that i can scale.  Not there uet.


Seeding a player owned station

I am in the process of helping seed the Kihtaled - PleniMart station in Kihtaled.  I now have three characters seeding items for sale which includes one which is dedicated to manufacturing.  This is all low value items like ammunition, drones, rigs etc.

It is owned by Guns-R-Us Holdings and part of the Alliance Weapons Of Mass Production.

And the character behind it all Thanak is recording his ventures on on youtube which i have discussed elsewhere in this blog, most recently here and here.

This may be impacting my margins given it is mainly low value items like ammo, drones, rigs etc.  I am not sure.

It is going well.  More players are coming to the Region and the well stocked station i suspect is helping this along.

I have also started seeding a station Tor2ga in Out Passage in UAJ5-K.

In total, around 11% of revenues came from the seeded markets in January vs 6% in December.


Planetary Interaction

I had restarted this but then stopped.

It is not worth the effort in High Sec.  So, on my "to do" list is to move it to low sec but, as you would suspect, i don't have the courage to fly into low sec - so i am thinking about how to do this.


Research

For now, i have stopped trying to make this work.


Station Trading

Wound down to nil.


Alpha Accounts

I have 1 Alpha account with a character in Venal left.  All the others were upgraded to Omega last summer to start Skill Farming.


Old Accounts

This is my third outing in Eve Online.  I still have the characters of the prior two attempts and i have resurrected them all.  One account is Omega and does manufacturing the rest remain as Alpha for now.

This month i decided to combine them all into one Alliance, the Merchanting Industry Finance Philanthropy Alliance.


Plex

I had 18,300 Plex at the end of July and spent all of that buying 12 months of Omega across all my Omega accounts (and another 12 months on one account because i was too far into a bottle of red wine to notice).  So i have around 260 Plex left.

Thinking about whether or not to rebuild - for now i won't.  CCP seem to be taking actions to make this less lucrative so for now i will hold off.


Items in hanger for sale

There are a number of items that i sell that can only be sourced from Regions outside of The Forge (the home of Jita).

To make my life easier, i buy them from their home bases and have them couriered to Jita to be stored ready to be couriered to their final sale destination.  Makes life a lot easier for the cost of one transport leg.

Also, given i am skill farming i have a number of Skill Extractors and Large Skill Injectors sitting in hangers waiting to be used / sold - these are being sold down over time.

In all, some 226bn isk of items in Hangers.


Buy Orders

Buy Orders have varied over time and peaked in August at around 128bn.  However, given i pulled out of Station trading this is now down at 11bn and mostly mineral buy orders in Khanid.


ISK

I have 124bn spare ISK kicking around.

For the last 12 months the average ISK in wallets has been over 100bn compared to around 50bn before this.

The reason for his is purely real life being busy and so not having the time to make sure everything is invested.

I have seeded the player owned station in Khanid.  Perhaps more to go but most of it has been done.  And another location i think to happen in December.

I now have a new distribution policy where i will distribute all blocks of 50 billion isk above 50 billion + manufacturing isk in my wallet.


Current Wealth

Current wealth is 2.521 trillion ISK made up from:
  • Plex held as an investment 2bn ISK
  • Items in hanger for sale 226bn ISK
  • Items in hanger for use in business 11bn ISK
  • Omega brought forward 60bn ISK
  • Buy orders on the market 11bn ISK
  • items for sale 2.52 trillion ISK
  • less a 20% provision 504bn ISK*
  • ISK in wallet 124bn ISK

When i add up my wealth, I don't count assets I use in the course of my business such as ships, fittings etc nor do I add back any expenses such as skills purchased etc.  The wealth I disclose is made up of items that are ISK or are in the process of being converted to ISK or are used to generate isk that can be readily resold back onto the market.  Any ships or skills or fittings etc i buy are counted as expenses in that month.  The only exception to this rule is Blueprint Originals i use for manufacturing.  They are held at cost.

* I take a 20% provision against the items I am selling.  Eve calculates wealth by adding up the value of the sell orders hence it is possible to increase your wealth by buying an item for 100m ISK and putting a sell order for 120m ISK (in this case your wealth would increase by 20m ISK).  For me, I want my wealth to be calculated at cost.  I know that the value of my sell orders will likely fall over time as I update my orders downwards as competition reduces their prices before my items are sold.  Hence the 20% provision is my best guess as to what the maximum reduction I would need to make to my sell orders as a whole before they are sold.  In an ideal world I would value my sell orders at the value which I bought the items for.

Sunday, 1 February 2026

Project Orca - the sale

So, there we go.  The Orca was sold for 1.9 billion isk.  Making a profit before transaction taxes and broker fees of 468m.  Then there are the Transaction taxes and broker fees to take off which came to 82m.  So total profit 386 million isk.

In all that was a 15 day cycle from laying starting the manufacturing process to selling the items of which 5-6 days were in manufacturing.

Small beer for now but lets see if i can scale it.


Learning points

My basic spreadsheet that costs up a project works well.

But i need to integrate my materials holdings in to determine if i have enough minerals let alone the items i know i need from Amarr.

If i am going to scale this then i should think about having a stock of the components already manufactured and ready to go.

I will also need to step up actions to buy minerals.  The system i am in i don't think will be able to cope with me scaling up.

I also need a systematic way of tracking the profits i am making.

This is a lot more fun than i thought.


Next Steps

I have already manufactured a Freighter and have started manufacturing another Orca.


The Aim

As always with me, the Aim is to generate enough profits to omega for an account with isk.



Saturday, 24 January 2026

Project Orca - manufacturing & Sell Order

Manufacturing

The Orca was manufactured in two steps, as detailed in the prior related post.

Firstly the components and then secondly the main hull was assembled from those components.

The components themselves took under a day mostly.  Varying skill requirements required - my character was able to cover them all.

For the sourcing of the raw materials required for these components: the system / region i am in, Kihtaled, has a deep enough eco system to provide the minerals.  But i had to trundle up to Amarr to get the Planetary Interaction materials.  Hopefully this system will soon be able to provide those also.

The hull itself took 5 to 6 days to manufacture.

Hence, all in this job took about a week from start to finish.

Now, if i was to be in mass production of Orca's or other similar ships i would likely have a store of these components ready.  But these are the first steps.


Sell Order

For now i have decided to put the Orca on the market for sale out in Kihtaled.

I have used my standard target margin of 25% (=33% markup on cost).  That puts it at a reasonable premium to Jita so i may need to rethink this.  Lets see.


Saturday, 17 January 2026

Aims for 2026

A new year comes with a set of goals.


The current set up

Currently, if i look across my business and ask where are the revenue streams coming from then the answer is:

Regional Trading: This is 88% of my assets and 88% of my revenues.  This is the core part of my business but it is under pressure and threats from new entrans.

Market Seeding: this is now 12% of my assets though for now a very small part of my revenues (2%) given i started in the second half of 2025.

Manufacturing: this has been opportunistic and effectively is 0% of assets and 1% of revenues.

Station Trading: this was 9% of my revenues but i ended this during 2025 given it became too competitive.  Not necessarily loss making but i could make more profit elsewhere.

Giving away ISK: in 2025 i gave away 215 billion isk to various content generators.  Bringing the total isk given away to 538 billion.


The 2026 aims - isk making

Regional Trading: this will remain the core part of by business but i am thinking will become a lower proportion as other revenue streams expand.

Manufacturing: i want to expand this into something more systematic rather than opportunistic.

Seeding markets: This is all about creating new trade hubs.  i want to expand this.  When i get it right it works well.  When i get it wrong nothing happens.  It folds into Regional Trading quite well and so is an easy expansion to make.  I just need to find the markets to seed.

Low Sec / Null sec: i want to do more here and i suspect market seeding and manufacturing will take me there


The 2026 aims - non-isk making

Alliance: operating on my own is fine but dull.  I may see if i can join an Alliance or some other social venture.  The huge advantage of operating on my own is that i don't need to make commitments to anyone other than myself.

Giving away ISK: this will continue, targeting content generators.  The aim is to give away all monthly profits (which are under pressure right now!).


The 2026 aims - Eve related

Fanfest: i am going to Fanfest for the first time to see what this is all about!

London meetups: i will aim to attend these (i would have got to the last one but real life got in the way).






Wednesday, 14 January 2026

Project Orca - the cost, time and materials

The Cost

I built a spreadsheet a while ago that would, for any item input, show the items required, whether it is best to manufacture them or buy (vs Jita prices) and takes it right down to the raw materials.

In terms of the raw materials required for any component or for the whole Orca i can use Cookbook.  A fantastic website that will show me what i need given the metrics of the BPC.

Bottom line is that with all raw materials and the range of manufacturing fees it will cost me 1.35 billion to build the orca.


Blueprint Copies

The first thing i did was to take my Obelisk to Amarr to stock up on BPCs and any raw materials i could not get in Kihtaled.

As luck would have it there was a contract listing all the BPCs i would need for an orca, costing me 50m isk (sort of looked an ok price to me, no idea).

Kihtaled had all the Minerals i required leaving to me buy the other raw materials required.


Adjustors to Material Requirements

There are two ways that i know of to reduce material requirements:

The BPC itself can have material efficiencies.  In this case the Orca BPC i bought has a 9% efficiency and many of the component BPCs have their own efficiencies of typically 10%

The station / structure i use can have its own efficiencies


Adjustors to Time Requirements

For times, threre are three ways i am away of to reduce the time taken:

The BPC itself can have material efficiencies.  In this case the Orca BPC i bought has a 16% efficiency and many of the component BPCs have their own efficiencies of typically 20%

My own  skills in Production.

The station / structure i use can have its own efficiencies


Components required

The orca is not made from scratch.  It is made by combining manufactured components together.

Hence, the first step is to manufacture the components.














For some of these one BPC will over the lot, for others i need a few BPCs to get them all done.  Overall, this required two characters manufacturing all these components to get all the manufacturing off running at the same time.


Materials required

Given the above component requirements and given the material efficiencies awarded this is the required material input.