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Friday, 17 July 2026

Fenris Creations Opens Carbon Engine to the World - now open source

Fenris Creations (the old CCP) has released its Carbon game engine to open source.

The Carbon Engine code can be found on github.

Seems it was released at the start of July - i missed that.


What is not included

Game‑specific code such as EVE’s economy, gameplay logic, and proprietary licensed components is not part of the open‑source release.


Why release it?

A quote from Ben Hunter of Fenris to gamesindustry.biz:

Seems nothing like third party supporters pitching in to help with the code.

"Members of the community have already been submitting pull requests (PRs) – proposed changes to a codebase – for security fixes, and there's been chatter about someone making a web app to watch Eve Online content."

"Fenris has a long history of building communities and engaging with them. If you look back to the early days of Eve Online, when we exposed our application programming interface (API), that was the start of our effort to engage with the community and let them build something with it."

and then the point that there is nothing really of commercial value in it now:

"We arrived at this point two and a half to three years ago, where we decided there's nothing really special about our sauce in terms of the actual code. We, and the community, would be better served by actually getting it out there, having more eyes on it, so that we can actually learn and grow from that, and people can do crazy things with it, which we're very excited to see."


Really so simple?

Perhaps not so simple:

It is old and complex, with architecture dating back to the early 2000s

Not plug‑and‑play like Unity or Unreal

Missing documentation in places

Built for Fenris / CCP’s specific workflows, meaning newcomers may struggle to adapt it for new projects.


What could this mean?

In part this is "interesting" but take this one step further and we could be heading down the road of allowing third party apps to be created for Eve Online.

Very much like you see on World of Warcraft and other games where those apps make the whole gameplay hugely enjoyable.

Fenris somewhat alludes to that in their press release:

"For Fenris Creations, fully open-sourcing Carbon is the next step in a long history of collaboration with players and developers. EVE Online’s community has built around the game for decades through third-party tools, public APIs, economic analysis, corporation infrastructure, alliance logistics, and player-created services. Opening Carbon brings that philosophy closer to the foundation layer, giving developers, researchers, players, and builders access to technology they can use, contribute to, and build upon."

But, lets see what sort of ideas / products this spawns.

If picked up by interested developers who have the time and capability to get their heads around 20 year hold code then this could really go somewhere.


Eve Excel Addin Formulas: Total Market Order Slots and Number of Market Orders Placed

Taking a look at some Excel Eve Addin formulas that are useful.

A common item on my Excel Spreadsheets shows me how many Market Orders a given character has free, which is the difference between Total Market Orders possible less Orders Placed.

In this case, my character has the maximum possible Market Orders available of 305 and currently has 258 Orders on the Market which leaves 47 free market slots.




In all cases $C$2 is the cell with the character id number.


Total Market Order Slots

The formula to show how many Market Order Slots a character has:

=5 + SUM((EVEONLINE.CHARACTER_SKILLS($C$2).name = "Trade")*EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level)*4 + SUM((EVEONLINE.CHARACTER_SKILLS($C$2).name = "Retail")*EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level)*8 + SUM((EVEONLINE.CHARACTER_SKILLS($C$2).name = "Wholesale")*EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level)*16 + SUM((EVEONLINE.CHARACTER_SKILLS($C$2).name = "Tycoon")*EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level)*32


Lets break this down:

The formula is working out the skill level in each of the relevant Trade Skills of Trade, Retail, Wholesale and Tycoon.  Each skill level of Trade gives 5 Order slots , Retail gives 8 slots, Wholesale 16, and Tycoon 32, and of course a character starts with 5 slots anyway.

looking at the part of the formula that works out the Trade Skill slots:

SUM((EVEONLINE.CHARACTER_SKILLS($C$2).name = "Trade")*EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level)*4

the formula EVEONLINE.CHARACTER_SKILLS($C$2) would list all the skills the character has.

adding the .name method gives the skill name in text form (an important step).

EVEONLINE.CHARACTER_SKILLS($C$2).name


Therefore, introducing a logic function EVEONLINE.CHARACTER_SKILLS($C$2).name = "Trade" will give the list of FALSE with one TRUE for the Trade Skill.  In excel terms, FALSE = 0 and TRUE = 1.

EVEONLINE.CHARACTER_SKILLS($C$2).trained_skill_level will show the skill level for every skill that the character has trained.

Therefore, multiplying those two parts together will give a list of zeros except for the Trade Skill which will given 1 x Trade Skill.

And so adding that list up gives the Trade Skill achieved.

and multiplying that by 4 gives the Order Slots for the Trade Skill.

Doing the same for Retail, Wholesale and Tycoon to get the total Order Slots a character has.


Number of Market Orders Placed

=COUNTA(EVEONLINE.CHARACTER_ORDERS($C$2))


Lets break this down:

EVEONLINE.CHARACTER_ORDERS($C$2) will give a list of all orders in the form of name, price, amount left, amount original

And so to determine the total number of orders placed we put that into the COUNTA function to count the number of items in the list.


Thursday, 9 July 2026

Revenues in 2026, a slow year

I keep loads of charts on how my business is doing but the below really summarise how things are going.


Summary - a slow year so far

The Summary of the below is that my sales are running behind in all my Trade Hubs so far in 2026.

I can't say i am 100% sure why - slower markets for sure, perhaps higher competition also.


Cumulative Sales Charts

What the chart below shows is how Sales progress as the year goes by.

These are simple but informative charts.  For each year they show how the sales built up month by month.  And then we can compare how each year does vs prior years.

So take the green line, the year 2025, it ended the year at 4.5 trillion of sales though it did start behind 2024 and 2023.


2026 is in a sorry state

and then we come to 2026.  This year has started behind 2025 and 2024 and 2023 and is barely doing better than 2022.  A sorry state of affairs.

I have put it down to two things: slower markets and more competition.




Looking at each of the main trading hubs

Lets see how the sales have done across the 6 main trading locations of Dodixie, Amarr, Rens, Hek, Jita, Sobaseki and Tash-Murkon Prime.

It is the same story across all my trade hub locations.

In Dodixie, where i started, i am barely doing better then 2021 in 2026.  More recently i have started to pick up.

Arguably, the slowdown in Dodixie started in 2024.  2023 was clearly the best year, followed by 2024 and 2022 with 2025 coming in fourth.  And 2026 is running behind all of these.



Same story in Amarr though perhaps tracking closer to 2022.

2024 was the best year followed by 2023 with 2025 coming in third.  and 2026 running fifth for now.



Rens also showing 2025 being behind 2024 with 2026 running fifth.



And Hek is even worse with 2026 sales behind all years except 2021!



Sobaseki is running behind 2024 and 2025, running inline with 2023.



Similarly Tash-Murkon.









Tuesday, 7 July 2026

Month End Update - June 2026

I made 40 billion is in June 2026, from this i made an accounting payment of 11 billion to Omega my 7 accounts and no distributions.

Therefore, my wealth rose by 28 billion to 2.418 trillion isk.

I made no distributions in June.

I have been giving away my wealth since July 2023 and so far have given away 629 billion isk in that time vs the 1.8 trillion isk i have made over that time.  So arguably i have 1.2 trillion to give away still!  I wrote more about it recently in a prior post including the recipients of the distributions.

Total Sell Orders were flat at 2.5 trillion.  Buy Orders are now nil - i will need to get these back in action for my manufacturing.

Therefore, i have 2.5 trillion of Orders on the market.


Format of the Month End Review

I have decided to shorten the Month End Update to what happened rather than the background to my strategy etc.  Those will be in other posts.  But lets move the waffle off here.

And in future i plan to do a more in-depth analysis of what i am selling.

But for this update, lets roll with the flow.


2026 Aims

I discussed my aims for 2026 in this post at the start of the year and the half year review was in this post.


Omega / "accounting payments"

I discussed this omega accounting in a recent post, a joy for all accountants (like myself) to read, i am sure.


My Sales Strategy within my Regional Trading Business



The basic numbers for June

In June i had sales of 329bn isk vs May of 191bn.  So a massive rise of 72% to just over the average of 325bn.

Though only an average month it was still a good month and helped a lot, i suspect, by the launch of Cradle of War.  Though June got off to a slow start it really picked up coming into the launch of Cradle of War.

This comes to average daily sales of 11.0bn isk.  In other words, each evening i expect to see across all my accounts an additional 11.0bn isk (less transaction taxes) sitting on the characters to be reinvested back into the markets.

I sense competition is continuing to lessen.  I have a lower number of orders to update each day.  Therefore, margins are starting to recover.  i.e. i am not spending isk in Broker Relist Fees.

Item profits were 84bn isk which is a margin of 22% (74/325).  So getting back to the target of 25%.  That is good news.

However, I have been thinking about my margin fluctuations.  Part of me thinks that the items i hold in hangers as part of the manufacturing project (some 300 billion) could be moving down in value and i am not able to split this decline out from the normal trading.  Hence, as the cost of items generally rises i will benefit from a positive mark-to-market profit, and of course get hit when market prices decline.

Taxes and Courier fees came to 35bn isk.  Within this, the broker relisting fees came to 2.9% of sales vs the spike of 8.0% in September and the more normal range of 2.9%.  This reflects the lessening of competition and good news that we are back in the normal range.

I did discover a data error.  My spreadsheet was not picking up on courier contract fee refunds.  In other words, if i set up a contract and offer fees of 200 million but then cancel it a few days later then my spreadsheet picks up the 200 million fee but not the 200 million refund and therefore i was overstating courier fees at times.  This does not happen often and will not overstate or understate my profits.  If anything an overstatement of courier fees (because refunds missed) will overstate my item profits and so overstate my item margin.  But this did not happen often.

I also made a 1.9 billion profit on a failed courier contract.

That takes the Trading Profits to 40bn isk and so a trading margin of 12.2% (40/325).  So getting back to the 16% target margin.

And then from this 40bn profits i pay the 12bn Omega.

That was how 325 billion isk of sales became 28 billion isk decrease in wealth.


Manufacturing

I am doing what i often do, and giving this another shot.

The Oz Show had a great interview with Sir SmashAlot where he talked about his manufacturing activities to the tune of making over 1 trillion profits per month!

And the author of the blog I wanna be a Trillionaire, so frickin' bad... has moved into manufacturing and is making a good job of it.

And going back a few years there was a great youtube series Building my Industrial Empire (who is now back).

Early days, i am making some profits and will update this blog as i go.  So far i have experimented with small items like missiles and ammo but also larger ships such as Orcas.  So far i am not making enough to justify the effort.  I reviewed my poor efforts into manufacturing in this post.

Ideally, i want to create a process that i can scale.  Not there yet.


Seeding a player owned station

I am in the process of helping seed the Kihtaled - PleniMart station in Kihtaled.  I now have four characters seeding items for sale which includes one which is dedicated to manufacturing.  This is all low value items like ammunition, drones, rigs etc.


And the character behind it all Thanak is recorded his ventures on on youtube which i have discussed elsewhere in this blog, most recently here and here . . . . . . though he has recently stepped down and handed over the leadership to another player.

This may be impacting my margins given it is mainly low value items like ammo, drones, rigs etc.  I am not sure.

It is going well.  More players are coming to the Region and the well stocked station i suspect is helping this along.

I had also started seeding a station Tor2ga in Out Passage in UAJ5-K.  That got smashed, i discussed it here - The Fall of UAJ5.  Everything went to Asset Safety.  105 billion of Sell Orders.  That 105 billion before the markup was 88 billion and given price declines over the lost few months that is now worth 66 billion.

I am looking into another station, lets see.

In total, around 7% of revenues came from the seeded markets in June vs 7% in May vs 15% in April, 7% in March, 13% in February, 12% in January and 6% in December.  So volatile.


Planetary Interaction

I had restarted this but then stopped.

It is not worth the effort in High Sec.  So, on my "to do" list is to move it to low sec but, as you would suspect, i don't have the courage to fly into low sec - so i am thinking about how to do this.


Research

For now, i have stopped trying to make this work.


Station Trading

Wounding down to nil.


Old Accounts

This is my third outing in Eve Online.  I still have the characters of the prior two attempts.  Some went to Omega status after the June 2025 Omega / MCT deal but are now all back as Alpha Accounts.

They are though available to me with plenty of skills to convert back to Omega if i need to.

To make life easier in September 2025 i decided to combine them all into one Alliance, the Merchanting Industry Finance Philanthropy Alliance.


Plex

I don't store Plex.  As a rule i don't invest in items that Fenris / CCP can control as part of the commercial inputs into the game.  When i come across a deal i like i will buy the Plex in the spot market.


Items in hanger for sale

There are a number of items that i sell that can only be sourced from Regions outside of The Forge (the home of Jita).

To make my life easier, i buy them from their home bases and have them couriered to Jita to be stored ready to be couriered to their final sale destination.  Makes life a lot easier for the cost of one transport leg.

In all, some 297bn isk of items in Hangers.


Buy Orders

Right now, they are at nil.  But i expect to increase them again as i refocus on manufacturing.


ISK

I have 77 billion spare ISK kicking around.

The 91 billion of distributions in May put a dent in my surplus isk.

And i plan to relaunch into manufacturing.  So hopefully making good use of surplus isk.



Current Wealth

Current wealth is 2.418 trillion ISK made up from:
  • Plex held as an investment 1bn ISK
  • Items in hanger for sale 297bn ISK
  • Items in hanger for use in business 11bn ISK
  • Omega brought forward 55bn ISK
  • Buy orders on the market 0bn ISK
  • items for sale 2.471 trillion ISK
  • less a 20% provision 494bn ISK
  • ISK in wallet 88bn ISK

When i add up my wealth, I don't count assets I use in the course of my business such as ships, fittings etc nor do I add back any expenses such as skills purchased etc.  The wealth I disclose is made up of items that are ISK or are in the process of being converted to ISK or are used to generate isk that can be readily resold back onto the market.  Any ships or skills or fittings etc i buy are counted as expenses in that month.  The only exception to this rule is Blueprint Originals i use for manufacturing.  They are held at cost.

* I take a 20% provision against the items I am selling.  Eve calculates wealth by adding up the value of the sell orders hence it is possible to increase your wealth by buying an item for 100m ISK and putting a sell order for 120m ISK (in this case your wealth would increase by 20m ISK).  For me, I want my wealth to be calculated at cost.  I know that the value of my sell orders will likely fall over time as I update my orders downwards as competition reduces their prices before my items are sold.  Hence the 20% provision is my best guess as to what the maximum reduction I would need to make to my sell orders as a whole before they are sold.  In an ideal world I would value my sell orders at the value which I bought the items for.

Sunday, 5 July 2026

My Sales Strategy within my Regional Trading Business

My Sales Strategy within my Regional Trading Business

Regional Trading is about 80%-90% of my Eve Online business.  Other Revenue streams are growing faster but Regional Trading remains my bread and butter.

It is how i started and i would expect will easily never fall below two-thirds of my revenues.


The Eve Excel Addin and the item identification process

I redesigned how i operate each evening now that i use the Eve Excel Addin fully within my business.  This was a game changer.

I have a spreadsheet that means it takes 10 minutes to go through my trading locations to work out what needs to be bought from Jita to be sold and also what Sell Orders need to be updated.

It takes 2 minutes to buy the items from Jita and set up courier contracts - the items to buy are given by the above spreadsheet and then using the multibuy (discussed as part of the tips in taking an account from Alpha to Omega) function speeds all this up.

And then using the sell orders identified as needing updated i spend 10 minutes to adjust all the noted Sell Orders.  Longer if competition is high, shorter if lower.

And then 5 minutes to put the couriered items up for Sale when they arrive later.  And most of the time is taken logging characters in and out!

What used to take 45 minutes now takes around 25 minutes.

And then once a weak i do a deeper dive into each trading location to see what new items i can sell.  That can take a full hour as i ponder the wider issues in what i want to sell.


Overall Strategy

My overall strategy remains to Buy from Sell Orders in Jita to sell in the trading hubs in other Regions.  This has not changed since 2012!

Within Regional Trading I don't sell consumable items such as ammunition given they tend to be high volume and very competitive.  That includes ships.

I rarely sell items used as components in manufacturing because the end buyer tends to be cost conscious (and armed with spreadsheets) and able to manufacture the items themselves if market prices are too high.

I sell items that are in low supply and sell very slowly.  These items tend to have very low competition - sellers want to get cash quickly and so don't bother in these items.  If i put an item on the market and it sells in 15 days that is fine with me.

These items also tend to be price insensitive - players will buy the item almost whatever the price.  The Buyer is much more interested in getting the item to use now rather than setting off to Jita to get it cheaper.

I sell items that are typically bought to kit a ship as a player progresses or has to replace a destroyed ship / pod.

Each month i sell 10-20% of what i had to sell at the start of the month.


Some side rules

I have a rule that the minimum profits have to be 100m isk.  It is no use me buying items for 5m to sell them for 15m.  The profitability may be great but that won't move the dials.  That said, it is surprising how many items i can buy for 120m from Jita Sell Orders and sell for 220m in the other trading hubs.  At that isk level, players re-equipping don't care about spending an additional 100m isk to save time.

And in the secondary trading hubs Amarr / Dodixie / Rens / Hek buyers will not travel even one jump to buy a cheaper item.  For example, i can post an item for sale in the main Rens Trading up for 300m, and even if one jump away the same item is for sale for 250m the item in the main Trading Hub will still be the item sold.

Therefore, i mostly sell Implants, Blueprints, ship equipment and some structure modules.

Saturday, 4 July 2026

Omega Accounting in my Business

This is a post about accounting (as in debits and credits, you know for the people at the party mildly more interesting than actuaries), so you have been warned.


Accounting for Monthly Omega Costs

If all i did was buy monthly Omega for each account = 500 Plex x 4.6 million = 2.3 billion then that would be easy to account for.  It would be a simple 2.3 billion per account per month.


Accounting for 12 month Omega

But, of course, myself and others wait for the deals and buy then.

In the most recent case i spent 56 billion isk to buy Omega for 4 accounts for 12 months.  This was a 20% saving on the normal 12 month price.

The question is how do i account for this?

I could take a 56 billion hit in one month and then enjoy the next 11 months with no Omega cost in my accounts.  That would be called cash accounting.

Or i could spread the 56 billion over 12 months for my 4 accounts = 1.2 billion per account each month.  That is called accrual accounting which is how most businesses would do it.

That makes more sense - it spreads the cost over the time it relates to and gives a better underlying view on how my business is doing.

It also demonstrates that i am effectively paying half the normal monthly price.


My Omega Accounts

I used to have 8 Omega accounts.

One was a project where i took an alpha account to Omega using trading, so once that was done i let it go back to Alpha.

One was a manufacturing account that i could not really get to work so it fell back to Alpha in June.

And another is an account with the three characters in Null / Low sec doing nothing, so i will let that revert to Alpha in July.

That will leave me with 5 Omega Accounts which retain their Omega status now until July to October 2027.

One account was already Omega'd until October 2027 (and, to be confusing and go against what i said above, i have fully paid that off), the other four were extended by 12 months to 2027 in the latest Omega deal.

Therefore, i will be booking a 4.7 billion Omega cost each month until July 2027.


Friday, 3 July 2026

Distributions made and the Distribution Policy


Distributions to Eve Content Creators made to date: 628 billion


Distribution Purpose

I plan to give ISK to content creators in Eve Online for them to do with it as they wish - anything from from buying Omega, giving away on streams and everything else.

I find there is no longer a "purpose" to watching my wealth rise like there was on the road to my first trillion.  Getting from 1 trillion to 2 trillion wealth was ok but not as fun as getting to 1 trillion.

I also find it sad that in World of War Craft i left the game with many millions in gold back over 10 years ago (when that was serious wealth).  I could have put it to great use.

Hence, i plan to give away all my wealth since July 2023 (the date of the first Oz Tank Show) which comes to 1.8 trillion.  From this i have already given away 628 billion.  Therefore i have 1.2 trillion more to give away.


Distribution Policy

My plan going forwards is to have 100 billion isk spare in my wallet, on top of isk in my manufacturing operation, for opportunities that come up and therefore i will distribute every surplus 50 billion - i.e. when if get to 175 billion isk in my wallet (and needed 25 billion in manufacturing) then i would distribute 50 billion.


Distributions made to date

So far i have given 628bn to Eve shows:

260 bn isk to the Oz Tank Show

142.5bn to The Oz Show

121bn to the twitch show TheOneAndOnlySidar


20bn to the podcast Declarations of War to sponsor it.

20bn to Daddy Deep in Type-9 Industries for a project he has in mind.

13.2bn to the Nth_Dimensional Twitch show

1.6bn to the Raff_About_It Twitch show



Timing of Distributions

The chart below shows a reasonable frequency though technically i have only made 2 this year totalling 91 billion.

Profits are tight so far given higher competition but i aim to keep it up.  And so far the competition is lessening, so i should be able to make more over the summer.



And just the cumulative version showing the total distributions of 628 billion made to date.



Wealth if no distributions made

It is technical and nothing more but if i had not made any distributions my wealth would be 3 trillion by now.





2026 Aims - a review

It half year, so time to remind myself what my 2026 Aim were


The 2026 aims - isk making

Regional Trading: this will remain the core part of by business but i am thinking will become a lower proportion as other revenue streams expand.

Half year review: it has remained my core business but is still 90% if my business in terms of assets and profits

Manufacturing: i want to expand this into something more systematic rather than opportunistic.

Half year review: depressingly, no advance here.  I hope to have better news by the year end.

Seeding markets: This is all about creating new trade hubs.  i want to expand this.  When i get it right it works well.  When i get it wrong nothing happens.  It folds into Regional Trading quite well and so is an easy expansion to make.  I just need to find the markets to seed.

Half year review: good effort but results lacking.  Attempts to expand have been seen off by seeding venues being destroyed.  I hope to have better news by the year end.

Low Sec / Null sec: i want to do more here and i suspect market seeding and manufacturing will take me there

Half year review: nothing happened here.  I hope to have better news by the year end.


The 2026 aims - non-isk making

Alliance: operating on my own is fine but dull.  I may see if i can join an Alliance or some other social venture.  The huge advantage of operating on my own is that i don't need to make commitments to anyone other than myself.

Giving away ISK: this will continue, targeting content generators.  The aim is to give away all monthly profits (which are under pressure right now!).

Half year review: have given away 91 billion isk so far this year, being held back a bit by the low revenues so far this year.


The 2026 aims - Eve related

Fanfest: i am going to Fanfest for the first time to see what this is all about!

Half year review: done that.

London meetups: i will aim to attend these (i would have got to the last one but real life got in the way).

Half year review: i suspect i will be unable to go to the October meetup given i will be elsewhere.


Sunday, 28 June 2026

alt R ceases to work

This happens to me on occasion.

Alt R opens the market window so you can imagine is one of the most frequent things i do.

And then it stops working.  And even starts doing something else.

In the most recent occasion i would get CPU/GPU stats up.


Why?

The overriding issue is that a new progam has taken over the "alt R" shortcut and so Eve Online does not get a look in edgeways.


How to resolve this

In my experience it has come down to one of two reasons.


1) Discord: 

This happened to me before, and was pretty annoying watching Discord pop up all the time.

click the gear icon for User Settings.

Then go to Game Overlay


and then turn off the Overlay feature



2) Nvidia:

This was the current reason.

Press the triangle symbol

And then the gear window

And then "Shortcuts"


And then go through the list below and delete the short cut that has alt R (or any shortcut that you use in Eve Online)





Friday, 26 June 2026

My Created Eve Online Music

So, i fear this is not a blog post on my business in Eve Online.

It is worse.

It is a post on the music i have created for myself to listen to.  I am using the word "created" here in the broadest possible sense.  AI pretty much did everything - the music, the lyrics, the singing and the artwork.  I created the song titles.

It is on spotify now.

I created 8 tracks - 5 with lyrics and 3 without.



42 minutes of your life you will never get back.

The music relates to me playing the market in Eve Online.  With some catchy titles like Regional Trading, Night Trading, Courier Contracts etc.



I hope you enjoy it.  Or at least remain alive after it!


Creation roadmap

I used suno.com to create the songs and then distrokid.com to distribute the music to platforms like spotify.

suno.com is where all the magic gets done.  All AI.  Very easy to use and a good learning curve (no sarcastic comments at the back there about me still on it!).  I chose the Premier Plan which is more than enough.  Once i got used to it i could create a track quite quickly.


As an aside - read across to the real world

This, i fear, is another example of AI disrupting an established industry.  You may think my music is not to your taste but i love it.  I doubt i will be listening to more music than normal and therefore me listening to my own music will displace me listening to other music and therefore take revenues away from legacy music creators.

Maybe by the time i add up how much is spend on suno and distrokid then it all nets off but the legacy music industry is still the loser here.