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Monday, 14 October 2024

Month end update - September 2024

I made 105bn profits in September  2024, from which i utilised 20bn of my skill farm (more of that below).  Therefore, my wealth rose by 85bn to 1.721 trillion isk.


Better month than i though given the last part i was on holiday and real life remains busy.


Distributions

These days, the aim is to distribute my profits to the Oz Tank Show or other ventures.

Watching numbers go up once i got to a trillion wealth is somewhat boring.  Hence, my wealth will barely increase and any monthly surplus will all be given away at some point.

So far i have given 260bn isk to the Oz Tank Show and 40bn to The Oz Show.

The OZ Tank Show started in July 2023 and i have generated profits of 897bn in the July 2023 - September 2024 period and distributed 301bn.

So that leaves 596bn isk to distribute to some venture(s).


Six Omega Accounts to pay for / Skill Farming

In June i went for the MCT / Omega deal and have now pre-funded 6 accounts (so the 4 omega accounts and 2 alpha accounts) for 12 months.

This also took me into Skill Farming for the first time.

I spent 130bn isk on all that - and so how to account for this?


Accounting for the MCT / Omega Deal

The question therefore is how to account for the 130bn isk spent on the MCT deal.

The 130bn bought me a 12 month Omega for 6 of my accounts and 12 months of MCT for 2 characters per Account.

As i skill farm i will generate revenues.

The way i have decided to account for this is to:

I will hold the 130bn on by Balance Sheet and as i sell the Skill Points into the market will will reduce the 130bn by the profits made.  This will mean i will not earn any profits from my Skill Farming until the 130bn asset is exhausted.

Hence, in August i made 17bn profits on my Skill Farms and so the 130bn asset reduced to 113bn and then in September i made 20bn profits from Skill Farms and so the asset was reduced further to 93.3bn.

I expect it will take 5 more months to reduce this asset to nil by which time the profits made on the Skill Farming will then be taken as pure profit.

So, thinking this through by the end of February i should have recouped the investment leaving 4 more months of pure profit from Skill Farming, and of course, the 12 months of Omega all paid for each of the 6 accounts.

This was a brilliant deal.


The basic numbers for September

In September i had sales of 369bn isk vs August of 284bn.  So a rise of 30%.

So now back above the long running average 330bn isk.

This comes to average daily sales of 12.3bn isk.  In other words, each evening i expect to see across all my accounts an additional 12bn isk sitting on the characters to be reinvested back into the markets.

Item profits were 132bn isk which is a margin of 36% (132/369).  So back above the 25% target.  There will be an upwards distortion from Skill Farming in here which one day i may attempt to reverse.

Taxes and Courier fees came to 27bn isk.  That takes the Trading Profits to 105bn isk and so a trading margin of 28.5% (105/369).  Again, way above the 16% target.

Then we have 20bn Skill Farming Asset amortised to take me to 85bn increase in wealth for September.


What is needed to get wealth to rise to 100bn in a month?

This still remains my target and i am hoping the Skill Farming will really help in 5 months time.  Technically, i achieved this in September.  Lets see how October goes.

Lets assume i only get the 25% item profit margin that i target . . . . 

To get 100bn isk of an increase in wealth before distributions i would need to make daily sales of 18bn isk.

I am pretty sure i wont get there sustainably on the current strategy so i am putting my mind to how else to earning isk.  Skill Farming is one idea.  May need more.


My Sales Strategy

For me, the market was better in September, back to levels i saw earlier in the year.

My strategy is to Buy from Sell Orders in Jita to sell in the trading hubs in other Regions.

I don't sell consumable items such as ammunition given they tend to be high volume and very competitive.  That includes ships.

I rarely sell items used as components in manufacturing because the end buyer tends to be cost conscious (and armed with spreadsheets) and able to manufacture the items themselves if market prices are too high.

I sell items that are in low supply and sell very slowly.  These items tend to have very low competition - sellers want to get cash quickly and so don't bother in these items.  If i put an item on the market and it sells in 15 days that is fine with me.

I sell items that are typically bought to kit a ship as a player progresses or has to replace a destroyed ship / pod.

Each month i sell 20-30% of what i had to sell at the start of the month.

I have a rule that the minimum profits have to be 100m isk.  It is no use me buying items for 5m to sell them for 15m.  The profitability may be great but that won't move the dials.  That said, it is surprising how many items i can buy for 120m from Jita Sell Orders and sell for 220m in the other trading hubs.  At that isk level, players re-equipping don't care about spending an additional 100m isk to save time.

And in the secondary trading hubs Amarr / Dodixie / Rens / Hek buyers will not travel even one jump to buy a cheaper item.

Therefore, i mostly sell Implants, Blueprints, ship equipment and some structure modules.  And more recently Large Skill Injectors.


What is selling well in September

Again, I saw a decent pickup in Blueprints.  And similar to August i am not seeing Blueprints selling in ones and twos but i am seeing buyers turn up and buy whole groups out.  Not sure why but i don't ask questions.  I would think this indicates more players entering Industry but i am not sure.  I tend to make the target margin of 25% on Blueprints - they are all bought from set prices from NPCs and so all sold at prices to ensure the 25% margins.

Implants were better though they have become more competitive so i have lost market share.  But i am starting to re-enter the market and take on the new competitors.  My experience with Implants is that they sell by the family - i.e. the alpha / beta / delta / epsilon / gamma / omega implant all sell to the same buyer at once.  So they can be good earners when they occur.

Mining equipment used to be a big earner but other competitors are all over this now so for me it is a low sales item.

Ship Equipment did ok.  Likely did better in September but nothing jumps out.  I can't say i pay too much attention as to what really sells - i need to set up a spreadsheet 

I have not sold any structures for a while - so no stations and towers.


Manufacturing

I do this opportunistically and i don't keep track of it.  I don't (yet) do it systematically but i need to get a grip.  I am sure there are many items i sell in the Trade Hubs that i could manufacture in Jita and so get a better in price vs buying them from Jita Sell Orders.

But so far i manufacture items that sell for over 1bn isk.  My favourite items are where the Blueprint Original costs >10bn and there are no Copies in the Contract Market.  Sort of makes me feel i have the market to myself.


Planetary Interaction

For now, i have stopped trying to make this work.


Research

For now, i have stopped trying to make this work.


Station Trading

All in Jita.  And i am not focusing on this for now, so only 24bn sales.

Real life puts this on the back burner.

My idea of station trading is not buying items when they look cheap.  For me, station trading is about sticking to the slow moving items and quite often i am the only person in Jita trying to sell an item.  Almost always Selling for over 1bn isk.

What i don't do is Investing.  I.e. i don't buy an item now i think is cheap and hold onto it to sell it a few months later when the price has risen.


Alpha Accounts

I upgraded 2 of these accounts to Omega as part of the MCT deal.  So training them all hard to get to the 5m skill points to start the skill farm.

That leaves 1 Alpha account with a character in Venal left.  I also added another character to that account and am training it up to 5m skill points.  The idea here is to get another set of Alpha Accounts ready for Skill Farming sometime in the future if needed.


Plex

At the start of September i bought 8000 Plex at around 5.3m each.  The main reason for doing this is to have a store of plex ready in case of any deals on the NEX store that comes along.

The holding of Plex has made a small profit of around 3bn but this is not the reason for holding the Plex - it is purely there as a ready source for any deals that come along.


Items in hanger for sale

There are a number of items that i sell that can only be sourced from Regions outside of The Forge (the home of Jita).

I used to have these items couriered directly to the trading location to sell but that has proved to be tedious over time.

Therefore, i now have the items couriered to Jita and stored.  When i a trade location needs one of these items to be sold i can then courier them from Jita - a much easier process to handle.

In effect this means i am couriering these items twice - once to Jita and once to the trade location.  Therefore, i add the additional courier cost to the Sale's price.

What it means is that items in Hangers used to be 20bn but is now 200bn (this also now includes Skill Extractors and Large Skill Injectors).


Buy Orders

Buy Orders have varied over time but are now back on the rise as i start placing Buy Orders for Skill Extractors.

Once i get a grip, Buy Orders will also increase as i ramp up the Station Trading in Jita.


ISK

For the last 6 months the average ISK in wallets has been over 100bn compared to around 50bn before this.

The reason for his is purely real life being busy and so not having the time to make sure everything is invested.


2 trillion wealth

Not there yet and it is not an aim - i want to give my isk away.

But, worth noting that my wealth is 1.721 trillion and i have given away 301bn - so i would be at 2 trillion by now.

Also, worth noting that my wealth being 1.721 trillion and if i added back the provision of 295bn that i take away then by wealth would be 2 trillion.


Current Wealth

Current wealth is 1.721 trillion ISK made up from:
  • Plex held as an investment 46bn ISK
  • Items in hanger for sale 204bn ISK
  • Items in hanger for use in business 11bn ISK
  • Omega brought forward 93bn ISK
  • Buy orders on the market 54bn ISK
  • items for sale 1.48 trillion ISK
  • less a 20% provision 295bn ISK*
  • ISK in wallet 132bn ISK

When i add up my wealth, I don't count assets I use in the course of my business such as ships, fittings etc nor do I add back any expenses such as skills purchased etc.  The wealth I disclose is made up of items that are ISK or are in the process of being converted to ISK or are used to generate isk that can be readily resold back onto the market.  Any ships or skills or fittings etc i buy are counted as expenses in that month.  The only exception to this rule is Blueprint Originals i use for manufacturing.  They are held at cost.

* I take a 20% provision against the items I am selling.  Eve calculates wealth by adding up the value of the sell orders hence it is possible to increase your wealth by buying an item for 100m ISK and putting a sell order for 120m ISK (in this case your wealth would increase by 20m ISK).  For me, I want my wealth to be calculated at cost.  I know that the value of my sell orders will likely fall over time as I update my orders downwards as competition reduces their prices before my items are sold.  Hence the 20% provision is my best guess as to what the maximum reduction I would need to make to my sell orders as a whole before they are sold.  In an ideal world I would value my sell orders at the value which I bought the items for.

Friday, 4 October 2024

Eve Excel Add In - a run through of my sheet to calculate my wealth, Part 2

This is the second part on my series looking at the spreadsheets which use the Eve Online Excel Add-in to calculate my net wealth.

This sheet focuses on the assets i hold in hangers and is quite annoying in that i have not yet managed to work out how i can do this in one line per character.

i.e. in the prior sheet for each character it only takes one line to calculate the total Sell Orders for example.

For the assets in hangers i need to list them all out and then make sure i am not counting Blue Print Copies.

The basics of the Spreadsheet is that for each character i list out all the assets in the hangers and then value them off Jita prices.  This will also capture all Blueprint Copies which i need to eliminate.  I then list all the Blueprints and if they are a copy i add them all up and take them away from the first list.  All will be clear on the spreadsheet below.

I also do something similar for the Corporate which captures everything in Corporate Hangers.  I.e. items delivered from courier contracts.



Lets go through the first character:

Cell D4 picks up the character ID from the list i input in column D.  See the prior post in where to get the character IDs.  There are two ways.

Cells E4, F4 and G4 get the character name, system and Region:
=EVEONLINE.CHARACTER(D4), 
=EVEONLINE.SOLARSYSTEM(MODE(EVEONLINE.CHARACTER_ASSETS(D4).final_location.solar_system_id)).solar_system_name, 
=EVEONLINE.REGION(MODE(EVEONLINE.CHARACTER_ASSETS(D4).final_location.region_id)).name)

The real work starts in cell D9 with the formula =EVEONLINE.CHARACTER_ASSETS(D4)

This lists all the assets held in hangers for the character where D4 is the cell containing the character ID.  It will form a list.

Column E will then take each item in column D and get the quantity =D9.quantity

Column F will then get the minimum Sell Price in Jita for each item in Column D =EVEONLINE.MARKET_ORDERS_STATS(10000002,D9.type.id).sell.min

10000002 is the id for The Forge which is the Region where Jita is.

The way this formula works is to bring up all the type.id for each asset item, and then gets the enter market order book in The Forge for this item, and then at the end gets the Sell prices only and then only the minimum.

Column G then multiplies these Columns together to get the value of each asset and then this is all summed up in Cell G7.

But we must now eliminate the value of all Blueprint Copies (which are given the Blueprint Original price).

So, Column I lists all the Blueprints owned by the character =EVEONLINE.CHARACTER_BLUEPRINTS(D4)

Column J then shows how many runs are left for each Blueprint =I9.runs.  If the runs left are -1 then that is a Blueprint Original, otherwise it is a Copy.

Column K then lists the value of only the Copies which in this case instead of multiplying the columns together i just used a new formula =IFERROR(IF(J9<>-1,EVEONLINE.MARKET_ORDERS_STATS(10000002,I9.type.id).sell.min,0),0)

Cell K7 then sums all these Blueprint Copies.

And therefore the sum of all the assets owned is Cell G7 - Cell K7.


Finally, look carefully at how it is done for the Corporation Hangers in columns GB onwards.