Pearl Abyss, who are the owners of CCP, had their Q2 results today.
Full transcript of the call is at the bottom of this post.
The presentation can be found https://irsvc.teletogether.com/pearlabyss/pdf/pearlabyss2024Q2_eng.pdf?2
And, if you speak Korean, the call recording can be found https://irsvc.teletogether.com/pearlabyss/pearlabyss.php?c=pearlabyss&y=2168
The Nosy Gamer also has done a review of the Q2 results https://nosygamer.blogspot.com/2024/08/pearl-abyss-q2-2024-earnings-call.html
Looks to me like revenue were a bit lower than expected and the operating profit loss higher than expected.
Revenues rose 4% in Won to 82bn vs Q2 2023 (always look back a year, rarely makes sense to compare to the prior quarter given seasonality effects)
Within this, Black Desert was up 6% to 60bn and Eve was up 7% to 22bn.
Labour costs were down 8% to 46bn with headcound down 1%, Commissions up 2% to 18bn, Marketing down 9% to 7bn, D&A costs down 3% to 6bn and Other Costs down 7% to 9bn.
Hence an operating loss of 6bn Won (some roundings in there).
This business will not make a profit until Crimson Desert is launched.
Do not forget the Tencent payments which end this year
Revenues were helped by payments from Tencent for terminating Black Desert Mobile in China.
Its all about the new games pipeline and launch dates
The market remains focused on the launch of Black Desert Online China and Crimson Desert.
On that matter, management are aiming to launch Black Desert Online China within a year (most are expecting Q4 this year).
For Crimson Desert we would expect marketing to kick off in Gamescom which is this month (21-25 August) where the launch date of Crimson Desert will be given (unless they wait for G-STAR in November to do that). Therefore, brokers are now pushing back the launch of Crimson Desert to Q3 2025 (i.e. pushing back by 6 months). This demo and user test at Gamescom will, I suspect, be an important milestone.
As an aside, that pushes back the launch of DokeV to 2026 or later. Likely later.
There was no news on Plan 8.
Existing Games
Black Desert: not much said really.
EVE: Equinox was positive; management planning an expansion pack launch twice a year, and management expects the current positive momentum to continue (citing the launch of EVE Vanguard here).
Project Awakening
Which is an EVE IP based blockchain platform – the second test due in “the near term”.
Similarly for EVE Galaxy Conquest.
What was said about the Eve Online that we all play?
Firstly, the market barely talks about Eve Online.
That said, it was confirmed that there would be an expansion pack twice a year.
And in the call there was a specific question asking about the improvement in Eve Online revenues.
“The second question is related to EVE IP. And I think we can see that your revenues have been growing for EVE IP. That was quite pronounced. So do you think this trend will continue or do you think there will be a downward stabilization of the EVE IP revenues of below KRW20 billion in the future?”
The answer was:
“I would like to answer your second question about EVE IP revenues. For EVE, with the launching of Equinox, the expansion pack that was launched in Q2 had very good performance. And for EVE, we always plan a twice-a-year expansion pack launching.
And of course, depending on the different timing, for example, of the expansion packs or seasonality factors, there could be some ups and downs, but as you've mentioned, regarding the KRW20 billion or so of revenue level for EVE, we plan to actually maintain that level. And it is true that our user base has been positively affective with the linkage to EVE Vanguard and with the expansion packs. So we will work very hard for us to maintain our revenue level.”
Therefore the brokers expect revenues to grow from here. About 15% in 2024, 7% in 2025 and then 1-2% onwards.
These growth rates were an increase on prior expectations given the stronger than expected performance of Equinox. To put this in perspective, the market now thinks Eve Online revenues will be 10% higher in 2024 that was the view before and 7% higher in 2025 and 2026.
I.e. some numbers I can see aimed for Eve Online to have revenues of 78bn Won in 2024, 84bn in 2025 and 84bn in 2026. These were moved to 84bn, 90bn and 91bn. And all the uplift comes from Eve Online PC, not Eve Echoes which I note has slightly lower expectations now for 2025. To put Eve Echoes in perspective, for the 2024 84bn Won hopes in 2024, 21bn is Eve Echoes with 63bn being Eve Online PC.
The transcript of the call (translated to English)
Q2 2024 Earnings Call
Greetings, I am Kim Yoon from the Pearl Abyss IR team. First of all, I express my deepest gratitude to the analysts and investors in and out of Korea for taking part in the 2024 Q2 Pearl Abyss earnings presentation despite your busy schedules.
Before elaborating on today's
business results, I would like to ask for your understanding regarding the
following. The financial and business results contained in today's earnings
release have been prepared for the convenience of investors and is subject to
change depending on the final closing of our books.
In addition, the accuracy and
completeness of the financial and business results in the earnings results
material are not guaranteed, and the company is not obliged to give updates of
the accounts given after this date, so please take these factors into consideration.
We have here with us at the
earnings presentation today, Pearl Abyss, CEO; Heo Jin-young; CBO, Kim Gyeong
Man; and CFO, Cho Seok-Woo. We will first hear the business performance
presentation highlights from CFO, Cho Seok-Woo, and then engage in a Q&A
session.
Greetings, I am Pearl Abyss CFO,
Cho Seok-Woo. Thank you once again for taking part in our company's earnings
conference call despite your busy schedules.
I would like to cover Q2 major
business highlights and performance. Black Desert and EVE, thanks to our
accumulated live service know-how, continued consistent performance, and tests
for new services, including Black Desert China and Project Awakening, were
carried out.
Black Desert, celebrating 10 years
of service, held a Ball in Beynac, France, a real city which appears in Heidel.
Around 200 players gathered and enjoyed diverse events, and news about second
half major updates, including for Land of the Morning Light; Seoul, was
announced.
In addition, at the Ball, updates
and episodes during the past 10 years were shared, and participants expressed
high satisfaction and positive responses, thanks to our close attention paid to
even the smallest details of user feedback. Other than this, in Q2, Guild War
content's Siege War and Ancient Anvil was updated to offer a pleasant
game-playing environment. In case of Mobile, Askeia Class was launched, and new
server Oasis was added, and we worked hard to provide a better game-playing
environment and content.
For EVE Online, a new expansion
pack Equinox was launched, with a new narrative and stable performance
continued. In particular, through this expansion pack, sandbox experience was
expanded, including new tools that enable you to make your own spaceships,
which allowed you to more strengthen your user identity. In addition, EVE
Vanguard showcased the second new map, Solstice, so that users can directly
participate in the game before official launching, enabling them to experience
major improvements and system changes.
Apart from
this, we thoroughly prepared for new services to expand our revenues. First of
all, in case of Black Desert China, after the Chinese game license was issued
in June, we recently carried out technology tests for smooth service. We also
carried out the playtest for Project Awakening, a blockchain-based project and
we had the second soft launching based on the first soft launching feedback for
our mobile strategy game, EVE Galaxy Conquest, and we are doing our utmost to
prepare for its launching.
Next, I
will cover Q2 performance. Q2 operating revenue posted KRW81.8 billion, a 4.2%
drop Q-o-Q. Operating loss recorded KRW5.8 billion, turning a loss, and net
profit posted KRW9.1 billion, a 28.9% drop Q-o-Q.
I will now
cover operating revenue in more detail. First, the operating revenue for the
major IPs. Black Desert IP operating revenue for this quarter posted KRW60
billion, a 10.2% drop Q-o-Q.
EVE IP
operating revenue posted KRW21.6 billion, a 20% growth Q-o-Q. In case of
operating revenue for regions, domestic was 18%, Asia was 26%, and North
America and Europe posted 56%. In case of operating revenue for platforms, 75%
was for PC, 21% for mobile, and 4% for consoles.
Next, I
will cover operating expenses. Q2 operating expenses increased 3.2% Q-o-Q and
posted KRW87.6 billion. In case of labor expenses, it posted KRW45.7 billion, a
0.6% drop Q-o-Q. For your reference, as of end Q2, the headcount is 1,331.
There are 759 developers among them, which is 57% of the total headcount. In
case of commissions, it posted KRW18.4 billion, a 7.7% increase Q-o-Q. In case
of advertising expenses, with Heidel Ball, which was held in Q2, it posted
KRW7.3 billion, a 29.3% increase Q-o-Q.
Last, I will cover Q3 major
highlights. In Q3, Black Desert, celebrating its 10-year anniversary, is
preparing content full of more interesting adventures. First, we updated Land
of Morning Light: Seoul, which had the Joseon representative areas as its
motif, to the Korea server yesterday. Land of Morning Light has a background of
Old Seoul, including places such as Gyeongbok Palace and Gyeonghoeru, and has
updated unique Korean characters like Janghwa Hongryeon and Bulgasal, and will
showcase exciting stories.
We plan to update Land of Morning
Light; Seoul to the global server in autumn. In addition, we launched the Dosa
Class with unique Korean characteristics in July and received positive
responses from users. In particular, since Dosa Class was designed to meet the
Land of Morning Light concept, swordsmanship and Taoism is used by the
character, showing the unique style of Joseon.
In the case
of Black Desert console, along with continuous content improvement, there was
recent update of Mountain of Eternal Winter. In order to create a better
quality and game-playing environment for users, we are accelerating
next-generation device version development as well. In case of mobile, Dosa
Class was launched in July, and we will soon showcase Azunak War, new survival
content combining PvP and PvE.
Black
Desert China, after acquiring Chinese game license in June, is thoroughly
preparing for its launching. In July, large-scale technology tests were carried
out, and there was a service inspection process, and through participating in
ChinaJoy, the biggest game event in China, user expectations were heightened.
EVE will also showcase diverse content. In particular, there will be an
alliance tournament where the best members of each alliance will be in combat,
which will make the game more fun.
EVE Vanguard, based on the test of
the previous quarter, is continuously making improvements to the game. We will
do our best until the end so that we can provide a richer FPS experience until
launching and strengthen the EVE ecosystem.
We are also
smoothly making preparations for our new titles to secure our new growth
engines. First, in the case of Project Awakening, an EVE IP-based blockchain
platform, we will carry out the second test so that we can perfect the details
of the game.
In the case of EVE Galaxy Quest,
while adding to the fun of the game by adding new server and content, we will
begin pre-reservations for the official launching. In the case of Crimson
Desert, we will participate in diverse game events in the second half to
actively promote the game. At Gamescom, which will take place in two weeks,
we're planning to have B2C demos where users can directly play the game.
We are preparing for demo events so
that we can sufficiently satisfy the heightened expectations of many people,
and we will look forward to your keen interest. After first disclosing Crimson
Desert in 2019 by our company, we had been making challenges to the AAA market
and went through many trials and errors. However, we can now say that Crimson
Desert's quality and gameability goes beyond the currently existing open-world
games, making the around seven years of development worth the time.
Currently, since we're at the stage
when the game is being completed, starting with Gamescom, we will now focus on
marketing. We will make thorough preparations so that using our accumulated
know-how, it can lead to a successful-launching. To be a better company, all
employees from the CEO are doing our best.
We ask for your continued interest
and support. Thank you for your attention.
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