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Monday, 23 November 2015

Eve Economic Update September 2015

At Eve Vegas 2015 CCP Quant made a presentation on the Eve Economy, which is below.



CCP Quant also wrote a blog post on the Eve Economy Update in Eve Vegas 2015 with all the relevant charts in it.

Much of the data was relevant to September 2015 unless otherwise stated.

My main takeaway from all this was that the economy is alive and well, players are more active than before and there were some charts that i will use to enhance my business.

The real great news was that going forwards we can expect monthly Economic Reports.


Eve Players

CCP Quant stared with the Peak Concurrent Users (PCU) numbers which are showing a declining trend, as shown below.


Not much was said on this, other than to just put it up there!


Eve Player Activity

Further analysis of what players do when they log in was presented.  The good news is that 83% of players make at least one warp.

Of more relevance to this blog the next chart showed that 73% of players use the market, 22% do some mining (higher than i thought), 15% do some industry (also higher than i thought) and 1% do a courier contract (also higher than i thought).


In contrast to the declining PCU numbers, activity in terms of destruction and production is stable which means that destruction and production per PCU is therefore rising.  Which means we are all more active than we were before.

That is good news for us Business folk in Eve who hopefully are as busy as ever producing and trading with those players.


Region Focus

CCP Quant then produced some charts that looked at how active each region was within the Eve economy.

In terms of Production, no surprise that The Forge (home of Jita) as the leader followed by the two regions next to The Forge (Lonetrek and The Citadel) - i assume players transporting with produced items into Jita.

No Surprises that The Forge towards the top of the list for Destruction - all those ganks i suppose.

Also, The Forge was leader in Mining.

In all, the major trade hub regions were all up there towards the top of the lists.  Domain (home of Amarr) firmly the second behind The Forge (Jita).

No real surprises in any of that though personally i will be looking through them carefully to see where best to relocate my nullsec trading to.  My current location of Venal is slow.

On chart i found really interesting was what i will call the Regional Volume Flow Chart, shown below, which shows the volume (in m3) of items leaving a region less the volume entering that region:



The Forge (home of Jita) is neither the biggest volume exporter or importer (i suppose to be expected given players import items to Jita to sell and export items to take elsewhere.

What was interesting to me were the biggest exporting regions and importing regions - nothing comes to mind yet to the reasons but i suspect there are plenty.


ISK Float, Sinks & Faucets

This was interesting.

First interesting point was that there was 870 trillion ISK sitting on active accounts at the start of September 2015.  By the end of September 2015 this was 876 trillion.  That is plenty of spare ISK lying around.

63 trillion came in mostly via bounties / NPC Commodities (wormhole loot), incursion payments and insurance.

30 trillion left due to spend in the LP store, skillbooks / blueprints to NPCs and then the fees / taxes.

And then 27 trillion left with active accounts closing down.

The net interesting point here was that total ISK sitting in player and corporate wallets is a massive 883 trillion - perhaps, then, no surprise that the price of plex is rising!




Plex Prices

CCP Quant moved quickly over this - but main point of interest was the price of Plex on the Chinese server is 6.8bn ISK vs 1.2bn on our server.


Economic Indices


Not that helpful, to be honest.

As CCP Quant commented, there has been so much change in composition of minerals etc per item that they start to lose their meaning over time.

Much more useful for someone who wanted to look through the history of Eve and see its evolution over time - the effect of the introduction of Invention, 

2 comments:

  1. " In contrast to the declining PCU numbers, activity in terms of destruction and production is stable which means that destruction and production per PCU is therefore rising. Which means we are all more active than we were before.

    That is good news for us Business folk in Eve who hopefully are as busy as ever producing and trading with those players."

    Uhm... that's been the chart I was highly disappointed with.
    Production is up to 3 times higher than consumption. Even those spikes in destruction from Asakai and B-R didn't manage to destroy what has been produced that day.
    And while destruction included meta loot, production was t1/t2/t3 only.
    Major wars like Fountain War didn't have significant effects on daily destruction compared to weeks without wars.
    700b ISK overproduction each year doesn't feel like a healthy environment or "good news" to industrialists.

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    Replies
    1. I think the overproduction is lessened or even countered by hidden destruction-effects such as "collectors" and accounts going inactive.

      "Collectors" being people accumulating lots of unused stuff all over the universe and just buying new stuff if they move to another location.

      I think it is safe to assume that each inactive account also takes a lot of assets out of the economy. I think there was a slide on ISK on inactive accounts (on the faucets and sinks slide?), this could give some rough estimates on how much assets vanish with inactive accounts.

      In the end, if You are right, we should have seen more downward pressure on manufactured goods. The stability of the indices and the fact that the relation between production and destruction has been relatively similar over time lets me assume that the hidden destruction-effects cancel out the higher production.

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