Pearl Abyss, the owner of CCP (main revenue is Eve
Online), had its Q3 trading update (July - September 2025) today.
Nosy Gamer has done his review here earlier today.
The market was expecting more losses but Pearl Abyss
pulled it out of the bag and generated an operating profit of 11 billion Won
driven by strong summer updates from Black Desert Online.
Nosy Gamer has done his review here earlier today.
The shares rose 8% and have now recovered close to everything they lost since the Q2 update in August.
And for CCP, one new line in the Earnings Call that seems to refer to Eve Online “In addition, we have thoroughly made preparations for new services to increase revenues.”
Background - why we talk about Pearl Abyss
As a reminder, Pearl Abyss, a South Korean gaming companies, bought CCP (Eve Online) in 2018. It has two main income generating games - Black Desert and Eve Online. Black Desert was launched in 2015 and is now in decline vs Eve Online was launched in 2003, peaked in 2013 but is now back to growth.
At the bottom of this post is the full English language translation of the earnings call including questions and answers from the analysts.
The key points were:
First point to make - we compare Q3 2025 to Q3 2024 and so that eliminates most seasonal issues.
Eve Online
The revenue split between Black Dessert Online and Eve Online continues to be disclosed.
The cynic in my says this is being disclosed again because the revenues of CCP are looking good and so making any sale process easier.
Putting the Eve Online Revenues together and going back in time to when Pearl Abyss bought CCP:
The chart below shows the quarterly revenues from the Eve ecosystem. Does not really make sense to compare consecutive quarters, makes for a right mess.
So, the eighth quarter of consecutive year-on-year growth. Impressive. But clearly getting harder to eek out the growth now (lets see if currency is in CCP's favour for Q4).
Therefore the chart below shows the year-on-year change in quarterly revenues.
The data we don't know is the revenue spilt each quarter between subscriptions vs other ingame real money sales.
The chart below shows the rolling 12 month Revenues (each bar is the sum of the prior 4 quarters):
So CCP has gone from 57 billion Won in its first full 12 months in Q3 2019 to 88 billion won today (Q4 2024 - Q3 2025).
Not much but there was one line of new news:
“In the case of EVE Online, there was the expansion of
packs, Legion, additional update, and starting of the Alliance Tournament
preliminary round, which added more fun to the game.”
“User metrics are showing a consistent trend,
continuing stable revenues.”
And this was new . . . . .
“In addition, we have thoroughly made preparations for
new services to increase revenues.”
Eve Frontier mentioned
“In case of EVE Frontier, while engaging in tests
continued from the previous quarter, we finalized our blockchain platform, and
are smoothly proceeding with the procedures needed to move on to the next
phase.”
“First, in the case of EVE Frontier, we will continue
tests in Q4 as well and focus on new user acquisition. Going forward, while
validating the game, we will continue with marketing to secure core user
acquisition.”
What does the market think of CCP?
It seems that the market is reducing its revenue
expectations a bit for CCP – in part I think Q3 was not as strong as hoped but
also currency headwinds. . . . . . though I cant really tell, the Korean Won
currency has been on a weakening trend vs the USD and Euro for a number of
years though more volatile vs USD.
So, for 2025 the market is moving from 88 billion won to
85 billion. And then in 2026 from 81 to
76 billion and in 2027 79 to 74 billion.
The Balance Sheet has improved
Looks like the debt has been refinanced – so no large
repayment due within the next 12 months.

There is one new line that i am not sure what it is - some sort of debt "Financial Liabilities measured at fair value".
Sale of CCP
Nothing was mentioned and there is no indication in the
Accounts of a sale (if something is on the block to be sold it would need to be
moved out of Non-Current Assets and into Current Assets).
Transcript of the Call
Operator
Good morning, and good evening. Thank you all for joining the Conference Call for the Pearl Abyss Earnings Results. This conference will start with a presentation followed by a Q&A session. (Operator Instructions). Now we will begin the presentation on Pearl Abyss' Third Quarter of Fiscal Year 2025 Earnings Results.
Kim Yoon
Greetings. I am Kim Yoon from Pearl Abyss IR team. First of all, I express my deepest gratitude to the analysts and investors in and out of Korea for taking part in the 2025 Q3 Pearl Abyss earnings presentation despite your busy schedules.
Before elaborating on today's business results, I would
like to ask for your understanding, regarding the following: the financial and
business results contained in today's earnings release have been prepared for
the convenience of investors and is subject to change, depending on the final
closing of our books. In addition, the accuracy and completeness of the
financial and business results in the earnings results material are not
guaranteed, and the company is not obliged to give updates of the accounts given
after this date, so please take these factors into consideration.
We have here with us at the earnings presentation today,
Pearl Abyss CEO, Heo Jin-young; CBO, Kim Kyung-man; and CFO, Jo Mi-yeong. We
will first hear the business performance presentation highlights from CFO, Jo
Mi-yeong, and then engage in a Q&A session.
Jo Mi-yeong
Greetings, everyone. I am Jo Mi-yeong. Thank you once again for taking part in our company's earnings conference call despite your busy schedules.
I would like to elaborate on 2025 Q3 major business
activities and performance. Q3 revenues on the back of Black Desert and EVE
stable live service grew 35% -- 34% in Q-o-Q. Black Desert in Q3 had a new
class Wukong and new region Edania, and carried out large scale content update,
and recorded the highest quarterly revenue since we started self-publishing in
2021.
In particular, demon realm Edania showed new PvP content
Throne of Edana, and then added new stories that can be enjoyed cutscenes and
with higher levels of difficulty and more rewards compared to the previous
contents added more fun to the game. In case of console, since we started new
device pay service from June, we held a first adventurous festivals and
revealed our future roadmap.
In addition, based on our new platform, we quickly
updated Land of the Morning Light and Magnus and others, and revenues increased
more than twofold compared to the previous quarter. In the case of mobile, at
Heidel Ball, we shared our updates for the second half of the year and rolled
out a range of exciting events for users to enjoy together. In addition, we
showcased Land of the Morning Light, Hwanghae province, and new class Seonin,
and based on stable service, revenues slightly increased.
In the case of EVE Online, there was the expansion of
packs, Legion, additional update, and starting of the Alliance Tournament
preliminary round, which added more fun to the game. User metrics are showing a
consistent trend, continuing stable revenues. In addition, we have thoroughly
made preparations for new services to increase revenues. Crimson Desert
participated in Gamescom, PAX West, and Tokyo Game Show, and successfully
finished our open world questline demo.
We also announced our release date through Sony's State
of Play event, and started pre-orders. In case of EVE Frontier, while engaging
in tests continued from the previous quarter, we finalized our blockchain
platform, and are smoothly proceeding with the procedures needed to move on to
the next phase.
Next, I will walk you through 2025 2025 Q3 performance.
Q3 operating revenue posted KRW106.8 billion and driven by strong revenues of
Black Desert, it increased 34% Q-o-Q and operating profit posted KRW10.6
billion and turned positive. Net profit stood at KRW29 billion turning also to
a profit due to foreign exchange gains and corporate tax refunds.
I will explain in more detail about our operating
revenue. First is operating revenue for major IPs. The operating revenue from
this quarter's Black Desert IP posted KRW79.5 billion, a 45% increase Q-o-Q.
EVE IP operating revenue posted KRW20.8 billion and with the fading away of the
effect from large scale updates in Q2, decreased 14% Q-on-Q. Regarding the
operating revenue regional breakdown, it was 18% for Korea, 17% for Asia and
65% for NA Europe. And in the case of operating revenue for different platforms,
it was 85% for PC, 10% for mobile and 5% for consoles.
Next, I will cover operating expenses. Q3 operating
expenses posted KRW96.2 billion, a 5% increase Q-o-Q. In case of labor costs,
it recorded KRW46.8 billion and decreased 0.7% Q-o-Q. For your reference, as of
Q3 end, there was 1,323 headcount and there 752 with developer positions, which
is 57% of the total headcount.
In the case of commissions, with the PG commission
increase following increase of payment, it posted KRW20.9 billion, a 15%
increase Q-o-Q. In the case of advertisement expenses, with the increase of
costs incurred by Crimson Desert Game Show participation and hands-on events,
it posted KRW13.6 billion, a 30% increase Q-o-Q.
Lastly, I will cover 2025 Q4 major highlights. Like
Desert in October, open the 3-to-3 PvP content, Arena of Solare regular season,
and in November, we plan to hold a global Master Class PvP tournament. In
addition, we will introduce a new female class for the first time in a long
time to make the game even more enjoyable.
Apart from this, in December, at the Calpheon Ball, we
plan to share our future direction and give updates to our plans. In the case
of Black Desert Console, since we switched to the new device, we are quickly
showing off content.
In October, we launched joint content Atoraxxion,
Yolunakea, and Orzekea, and we will update the new region, Demon Realm Edania,
which was very popular after first being shown in PC in the previous quarter.
In the case of Mobile, we held a PvP tournament 2025 Martial God Championship
and carried out Land of the Morning Light: Seoul Part 2 update. In addition, we
plan to improve the early story and add new co-op raid and continuously upgrade
the game.
In case of EVE, we will update the new expansion pack
catalyst in November and plan to hold the last round of the annual PvP
Tournament, Alliance Tournament, which we held from the previous quarter to
elevate user participation.
We are also smoothly proceeding with preparing for new
titles to secure our new growth engines. First, in the case of EVE Frontier, we
will continue tests in Q4 as well and focus on new user acquisition. Going
forward, while validating the game, we will continue with marketing to secure
core user acquisition.
For Crimson Desert, in October, we revealed a new chapter
through IGN First. IGN showed six videos of direct game playing experiences and
the videos received rave reviews from numerous global users and achieved high
view counts, greatly helping to boost anticipation for the game. In addition,
in Korea with AMD, we opened a pop-up store where visitors could experience the
vast open world of Crimson Desert as well as immersive combat, expanding our
points of contact with users. Apart from this, Crimson Desert is meeting
influencers and media from many places around the world. And while engaging in
diverse marketing to increase the game's recognition, we plan to focus on the
release.
Crimson Desert this year went to many game shows around
the world and met as many potential users as possible and worked very hard to
promote the game. In this process, we confirmed our release date and started
pre orders and took one step closer to our release. For the remaining four
months, we will execute marketing, which will make the game more well known,
and we will enhance the game's overall completeness to deliver the best open
world experience possible. We know that as many of you have been waiting and we
will do our best until the end to deliver research worthy of your support. All
the employees here at Pearl Abyss will do our very best until the end. We
kindly ask for your continued interest and encouragement.
Thank you very much.
With this, we will conclude Pearl Abyss 2025 Q3 earnings
presentation and start our Q&A session.
Questions And Answers
Operator
(Question And Answer)
Now Q&A session will begin. (Operator Instructions).
The first question will be provided by Jaemin Ahn from NH Investment &
Securities. Please go ahead with your question.
Q - Jaemin Ahn
. Thank you for the opportunity. I am Jaemin Ahn from NH Securities. And I have two questions. First is about your Crimson Desert pre orders. Can you give us a number about how many pre orders that you have taken? And if you can update us on your next year first half marketing plans, it will be greatly appreciated. My second question is a just in case question. Do you think there is a possibility for Crimson Desert to get delayed in its release? Thank you very much.
A - Heo
Thank you very much for your questions. You asked about our pre-order status, and regarding our current situation, well, we have never had AAA game pre-order experience before. So I would like to say that it is quite difficult for us to accurately predict or to give a judgment on the current sales amount accurately. However, we are hearing from our partners that our pre-orders are at the level of other new AAA IPs, so we are receiving very positive feedback regarding the pre-order status.
Looking at the different platforms, we are seeing that it
seems that in console, we are seeing the largest pre-orders, and it seems to be
mainly because we had demos using the console pad, and we had our release date
that was actually announced through the Sony event. However, we are
concentrating on our marketing in order for us to have great pre-orders not
only on the console, but in Steam as well, so we are confident that we can have
very meaningful pre-orders before our release.
Regarding your question about our marketing plans,
currently, Crimson Desert is enhancing our quality and are concentrating on the
last finishing touches before our release. In the case of marketing, we started
off with the Summer Game Fest to the Sony Game Show, and around the world at
different game shows, we provided demonstrations to our users and media. We
worked hard to promote our game, and in this process, we confirmed our release
date and started pre-orders.
So for the remaining four months or so, we are going to
work hard to increase the recognition of the game. And from mid-January, which
is about two months before the release date, we are going to start off our
full-fledged marketing with our partners, so that we can increase our sales.
You also asked if we have a possibility of delay of the
release. And at our company, at the Sony State of Play event held in September,
we gave the Crimson Desert release date officially as 20th of March in Korean
calendar. And this actually was a result of a very long thought out process
taking into consideration different situations and different things that could
happen.
Currently, we are very smoothly proceeding with
preparations for the release. And since we started pre orders, we are going to
do our best to release our game meeting the March schedule that we had
announced, because we want to meet the users' expectations, who are avidly
waiting for Crimson Desert.
A - Kim Yoon
It was our CEO, Heo, Jin young, who answered your questions.
Operator
Currently, there are no participants with questions. (Operator Instructions) It seems that there are no remaining questions in the queue. But with this, we will conclude Pearl Abyss 2025 Q3 earnings conference call. Thank you for your participation.
Good morning, and good evening. Thank you all for joining the Conference Call for the Pearl Abyss Earnings Results. This conference will start with a presentation followed by a Q&A session. (Operator Instructions). Now we will begin the presentation on Pearl Abyss' Third Quarter of Fiscal Year 2025 Earnings Results.
Greetings. I am Kim Yoon from Pearl Abyss IR team. First of all, I express my deepest gratitude to the analysts and investors in and out of Korea for taking part in the 2025 Q3 Pearl Abyss earnings presentation despite your busy schedules.
Greetings, everyone. I am Jo Mi-yeong. Thank you once again for taking part in our company's earnings conference call despite your busy schedules.
Operator
(Question And Answer)
. Thank you for the opportunity. I am Jaemin Ahn from NH Securities. And I have two questions. First is about your Crimson Desert pre orders. Can you give us a number about how many pre orders that you have taken? And if you can update us on your next year first half marketing plans, it will be greatly appreciated. My second question is a just in case question. Do you think there is a possibility for Crimson Desert to get delayed in its release? Thank you very much.
Thank you very much for your questions. You asked about our pre-order status, and regarding our current situation, well, we have never had AAA game pre-order experience before. So I would like to say that it is quite difficult for us to accurately predict or to give a judgment on the current sales amount accurately. However, we are hearing from our partners that our pre-orders are at the level of other new AAA IPs, so we are receiving very positive feedback regarding the pre-order status.
It was our CEO, Heo, Jin young, who answered your questions.
Currently, there are no participants with questions. (Operator Instructions) It seems that there are no remaining questions in the queue. But with this, we will conclude Pearl Abyss 2025 Q3 earnings conference call. Thank you for your participation.
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